- June 23rd, 2010
Secondary MarioKart Leaderboard
- bmclaren
- Comments: none
Here is the Secondary MarioKart Leaderboard in all it’s glory! Can you beat these times?
Check out the link below for details on how to get involved
http://ltsblogs.org.uk/consolarium/2010/04/26/mario-kart-leaderboards/
- June 23rd, 2010
MarioKart Primary Leaderboard
- bmclaren
- Comments: none
Here is the Primary MarioKart Leaderboard in all it’s glory! Can you beat these times?
Check out the link below for details on how to get involved
http://ltsblogs.org.uk/consolarium/2010/04/26/mario-kart-leaderboards/
- June 16th, 2010
Falkirk Guitar Heroes
- bmclaren
- Comments: 1 Comment

I had a most enjoyable and very interesting day touring 4 schools in Falkirk who are all undertaking a transition project with Guitar Hero. The teacher leading this within Falkirk, Stacey Collier-West, had planned a full timetable and we set off from Maddiston Primary where she is based and travelled to see Avonbridge Primary, Whitecross Primary and Shieldhill Primary as well as stopping off back at Maddiston to see the pupils working on this topic.
The first thing that was absolutely apparent from all the schools I visited was the engagement shown from all teachers and pupils involved, but what I found more interesting was the range of approaches across the schools but all within the same context. Every teacher involved had been part of the inital planning and were in regular contact with each other but each one was very firmly focussed on what the children in their schools needed. Seeing this so clearly reinforced with me the fact that this fact should remain at the forefront of the mind of any school undertaking a GBL topic.
Have a look and a listen to some of the work we saw on our quick journey around Falkirk starting with writing in Whitecross Primary. Click on Mr Horne below to hear him chat about writing in his class.
mr horne whitecross
In the video clip below we can see how the classes are building towards their concert. We can see them making stop frame animations with a simple digital camera and windows moviemaker software, which is a free part of most, if not all, winows pc s. I love seeing everyday things used in an imaginative way like this, we then have a chat with a couple of groups of children who talk about what kinds of learning they are undertaking in order to get themselves ready for the show including writing lyrics, choreography and animation. Next we meet another band getting their moves ready for the concert and chatting about how they have undertaken the work and finally we meet two of the teachers who have been running the theme in their class and hear them discuss the impact on the children.
As mentioned previously, all the schools were working toward a final showcase event where they would perform the songs they had written, show their choreographed moves and have their animations playing in the background. As you could probably see from the slideshow above all the bands had also designed their own tshirts which they then sold and each school made a cd of the tracks they had produce and offered them for sale at the concert also. Brian Clark, Ollie Bray and myself got ourselves invited to the final concert and we had a wonderful time watching as all the children performed in front of their peers, parents and friends. Every child successful, confident, responsible and effective. Watch highlights of the show below.
- May 27th, 2010
EyePet as CfE
- bmclaren
- Comments: 2 Comments »
For a number of months I have been doing some work in and around South Lanarkshire authority, first of all with Aubrey Taylor from the Advisory Service running staff development and latterly with the support of Andrea Reid QIO in a number of primary and
nursery schools. It’s really great seeing so many forward thinking folks in education in such close proximity to each other. A good number of schools are running their own GBL topics with and really staring to get great results from their work.
Cathkin Community Nursery
In particular I enjoyed visiting Cathkin Community Nursery which , with the support of Andrea Reid, has been undertaking a topic on pets which has included input from a special pet called “Eyepet” which comes as software on the PS3. Check the video below for a wee flavour of the kinds of things he can do..
The steps shown in the video are only a small part of how the nursery went about planning and implementing a project with Eyepet, but a case study exemplification will be produced and shared over the next couple of months.
I had never seen a GBL topic wholly undertaken in the nursery setting so I was intrigued to find out how they had gone about it. Liz Mercer the Head of Nursery was delighted with the way the project worked and how well it involved the children and their families.
“We are thoroughly enjoying our eyepets. They are part of our family now and the children have taken to them so well. Each group had adopted an eyepet, where they nurture and care for him/her. Some children have also created their own eyepet using a variety of materials. They are fab and on display in the room where eyepet lives and breathes.”
Open Doors Event
Cathkin Community Nursery then took the expertise they had gained from running Eyepet as part of their project and held an open doors event where the Early Years workers shared their experience of using Eyepet and how it tied to the curriculum with colleagues from South Lanarkshire. There were also a number of other brilliant presentations on involving parents and involving children in the planning process and digital learning books. The evaluations from this event were wholly positive and it was great to see CPD opportunities like this being provided by practitioners for practitioners. Liz and the team are real advocates of CfE, and you can see from the slideshow below how that looks in practice when undertaking the Eyepet project.
HMIE
You may also be interested in reading the thoughts of HMIE about this nursery. Their report was published today and all areas of their work were graded as Excellent and HMIE thought their work with Eyepet was wonderful.
“Staff provide a very well-balanced curriculum firmly based on play, active learning and enjoyment. High quality staff interaction, a stimulating environment and very well planned use of resources support children’s progress most effectively”
We currently have a number of Eyepets out on loan across Scotland at the moment, some as transition projects and some as literacy focus work and the pictures below are of some of the reactions of children watching their Eyepet hatch and some of the work that has come out of looking after their Eyepet.
Home School Partnership
As a follow on to that I attended a couple of parent workshops run by Colin Venters from South Lanarkshire’s Home School Partnership, encouraging parents to see the potential of their child’s use of gaming consoles as a positive chance for meaningful interaction between themselves and their child. Hear below what Colin and some of the parents who visited had to say about these sessions.
- May 12th, 2010
Kodu Training Responses and Next Steps
- brianclark
- Comments: none
Last week, Charlie posted a summary of our 2 day Kodu training session with the Girvan Academy cluster schools. We had 2 teachers from the secondary school, 12 from primary schoosl and 1 from the local authority. After receiving some feedback on the event from the staff involved, I thought I’d share what we learned from what we hope will be the first of many Kodu training events.
During the 2 Days …
We decided to start the training getting the teachers to use the terrain building tools in order to familiarise themselves with the Kodu interface and the controller. Trying to stay topical, we decided to model a volcano. However, as Charlie previously mentioned, one of the key difficulties we found, was that a number of staff had never held an Xbox controller or played a 3d computer game.
As it turned out, many of the teachers involved did find the 3D world difficult to navigate/play in. Just too much movement on the screen for them to deal with. While they all agreed that this wouldn’t be an issue for pupils as they are’ 3D native’, we needed to address this. So, Charlie and I changed track slightly and decided to focus on static world games.
By setting the camera position to fixed, we took the teachers through building games based on the classics such as Frogger and Space Invaders. This technique allowed the teachers to build worlds without that initial disorientation they experienced with the camera set to free mode. This allowed the teachers to focus more on game functionality and scripting.

It seemed obvious to then move to the Fixed Offset camera mode where the camera angle tracks the main game character; this allowed the teachers to engage a little more on the terrain building aspect of Kodu. During this task we set about making side scrolling games in the classic Mario / Sonic style.
It should be at this point we moved to the full Free mode option and get the teachers to create fuller 3D worlds and utilise the scripting techniques they gained during the Space Invader/Mario-esque games.
As for scripting, using creatables and making paths – all of which Charlie and I thought might be too much for inexperienced teachers, turned out to be one of the most rewarding aspects of the course. With the free motion 3D issue dealt with, the attendees got stuck into the mechanics of the games they were making.
That being said, there were of course a number of teachers who were familiar with the 3D free scrolling games of the Xbox generation. Their experience in this genre of game allowed them to carry out most of the tasks with little or no difficulty and illustrated the need for strategies to deal with such a diverse set of learners such as this. One welcome suggestion was that we should have training days especially for primary school teachers and secondary school teachers (in particular secondary Computing teachers)
What Did We Learn?
So, what have we learned from our initial 2 training days when dealing with non experienced gamers?
- Allow teachers to play in pre build Kodu world to get used, or indeed see what types of games Kodu can be used to make.
- Create simple games using the Fixed camera position – little terrain building and simple scripting.
- Move on to Fixed Offset mode and create side scrolling games, increasing the amount of terrain building
- Turn on Free mode on the camera settings to create full 3D games.
- When dealing with diverse groups, it is probably best to have separate training events.
Next Steps
Both Charlie and I will be out to visit and support the implementation on Kodu in this cluster and continue to feedback to you here and within GLOW, with a particular focus of Curriculum for Excellence. Within GLOW we will encourage the teachers involved will contribute to discussions, lesson ideas and resources over the next few months for all of us to use.
On the whole, it was a very rewarding couple of days, and those that attended gave really useful feedback in relation to their pupils learning experiences and curriculum for excellence, as well as how we can refine this training process. I will leave you with a few of thoughts from some of the teachers that attended our course.
I would like to give Kudo a go as soon as possible, it would certainly answer the outcome of making a game, also I can see it cross curricular potential. I found the course worthwhile and it opened up my brain to a different type of learning. The kids will love it.
I’d really like to develop the use of Kodu and link it with literacy as a school project.
Kodu is a wonderful tool to use in class and pupils would be highly motivated to learn how to make games. Training days were useful to show teachers what is available and how it can be used with pupils.
I think Kodu is a great tool and well worth doing with the P7s. Whether I could call myself capable to teach it after only two days is debatable. Possibly access to a helpdesk via e-mail or some such would be good as I fear a lot of problems may crop up of which I won’t know the answers.
I did learn a great deal from the two days as well as it being inspirational. I would also like to thank the presenters for their patience and hard work. They made it fun to learn. I will definitely use Kodu in Dailly Primary
- May 4th, 2010
Kodu Training
- charlielove
- Comments: 2 Comments »
![]() |
| Kodu Game Lab |
Brian Clark and I have just returned from two days of training Primary and Secondary teachers in Ayrshire in the use of this software. The Consolarium training was also supported by Andrew Sithers, Academic Evangelist for Microsoft and the lead person for Kodu Game Lab in the UK.
This training is stage one in the first UK pilot of Kodu in the classroom. Our pilot is aimed at the transition between P7 and S1. Learners will gain an experience of Kodu in the primary and then transfer these skills to their first year in secondary. The rich collection of tools in Kodu will empower learners to create any world, play any game style and tell any story.

You can try Kodu yourself by downloading it from http://fuse.microsoft.com/kodu.html (click the Try Kodu Now button).
- April 29th, 2010
GBL10 Conference
- bmclaren
- Comments: 2 Comments »
As you probably know the Consolarium team was invited to the Games Based Learning 10 conference in London at the end of March. We presented on aspects of our work and if you click on you can follow the links to the videos of our presentations. ( Derek Robertson, Ollie Bray, Brian Clark and Brian McLaren)
During my own presentation there was a bit of a technical hiccup which prevented a couple of the embedded films, produced by teachers Mr Simpson (@familysimpson on Twitter) from Inverurie Academy and Mr Tait (@scotsnick on Twitter) from Grangemouth High, from working properly so I have embedded them here.
PS don’t forget to send in your MarioKart Times!!
- April 26th, 2010
Mario Kart Leaderboards
- bmclaren
- Comments: 1 Comment
Dum! dumdumdum! dumdum! dumdumdumdum!
<cue Murray Walker voice>
………….and there goes Mario!
………………and there goes Luigi!
F1 season is well underway and all over Scotland schools are taking up the SLF10 Mario Challenge.
Would you like to race head to head, in front of a live audience and win the title of
SLF10 MarioKarter Champion ?
This year at SLF10 there will be a Mario Kart Grand Prix for Primary and Secondary pupils. In order to qualify you must be in the top 4 verified time trial times.
Teachers must submit a photo of a pupil’s verified Time Trial time. These times will be logged on a leader board held on the Consolarium Glow Group and blog so you can track your position against the whole of Scotland.
At the moment these leaderboards are empty (apart from my rubbish time!) – submit your time now!
The four fastest primary pupils and four
fastest secondary pupils will be invited, with school representatives, to compete in a live race final at SLF10. In order to submit a qualifying time you must run your time trial according to the criteria below.
| The character must be | MARIO |
| The circuit must be | MARIO CIRCUIT |
| The Kart must be | STANDARD KART |
A picture of the complete time trial showing character, kart and time should be forwarded tob.mclaren@ltscotland.org.uk
The four fastest pupils from each sector will then race head to head in the
50cc Mushroom Cup Grand Prix
in front of a live audience at SLF10.
The driver with the most amount of points at the end of the Grand Prix will be the winner and crowned Mario Kart Champion SLF10 and win a Wii and copy of Mario Kart for their school.
Check out the glow group where schools involved will be posting plans, pictures and joining discussions about the game and the work they are undertaking within their class using Mario Kart as a contextual hub or as a subject specific theme.
The closing date for verified Time Trial times is September 3rd 2010. Qualifiers will be contacted after this date
- February 26th, 2010
Digital Games Design Competition @ SLF10
- brianclark
- Comments: 3 Comments »
Fancy yourself as a Games Designer?

Do you think Sonic is super?
Do you marvel at Mario?
Are you crazy about Crash?
Love Lara?
Fancy yourself as a games designer? Now is your chance to design, create and market your own computer game with great characters and compelling storylines. Your game only has to meet two criteria for your chance to win some great prizes.
- It should be an adventure/platform/puzzle game with a story behind it.
- The player should be able to control a character and solve a puzzle or collect items to progress to the next level / complete the game.
If you are a pupil at a school in Scotland then you can enter your game in one of four categories:
- Primary Individual
- Primary Group
- Secondary Individual
- Secondary Group
Check out some examples and find out more by watching this video.
You can download the high quality mp4 here, or an iPod mp4 here.
When designing and creating your game, and think about
- characters and background that will be used in the game
- music and sound effects to be used in the game
- levels / progression through the game
Use any game creation tool to build your game. For example 2DIY, Scratch, Kodu, Game Maker, SimsCarnival, Greenfoot, Flash, Net Radiant, Unreal Development Kit, Microsoft XNA or any other appropriate platform
Send us the complete game in an email, or a link or on CD/DVD. Make sure you let us know what software you used.
Need some help to get started?
Consolarium Development Officers, Charlie Love and Brian Clark, are available to offer you some assistance. They can be contacted via email (c.love@ltscotland.org.uk and b.clark@LTScotland.org.uk ).
The Final
Successful finalists will be invited to attend the Scottish Learning Festival on the 22nd/23rd September to present their game to a panel of Game Developers and Industry Specialists. A number of great prizes will also be on offer including a tour of the studio at game developers, Denki.
The closing date for all entries is Friday 3rd September 2010
- February 24th, 2010
Consolarium Podcast 5: Samba de Amigo inspired learning
- Derek Robertson
- Comments: 9 Comments »
The latest edition of the Consolarium podcast is now available. You can subscribe to the podcast from itunes via this link or listen to it via the embedded player.
Super samba inspired learning in schools!
This edition of the Consolarium podcast is solely dedicated to a project that came to an end just before Christmas 2009. Meldrum PS and Slains PS in Aberdeesnhire had been working with the game Samba de Amigo for the Nintendo Wii. When this game first came out the team at the Consolarium thought that this would have great potential in schools and so it was duly purchased. Here’s what it looks like:
OK, I think that after that clip you may be asking, “How on earth can a game that requires the player to shake out samba rhythms help children learn?” Well it most certainly has. What has been going on?
Samba de Amigo inspires ‘relevant and engaging learning’
The methodology that the Consolarium invariably employs in our approach to game based learning involves the computer game being used as the central ‘contextual hub’ about which learning can be situated. We have used this approach with many of our previous projects and it has proved to be a successful methodology. The teachers involved in this project worked together to create a collaborative story that focused on a rags to riches tale about a favela dwelling samba musician who made it to the big time. Accompanying this came the story of a plane, that was carrying the newly created Samba music superstar, crashing in the Amazon jungle and the associated learning about that. Here is some of the children’s work. Here is a news report of that event:
Some people may still be of the opinion that the idea of game based learning is something that does not sit with what school should be about but we would argue that game based learning, if used appropriately, can excite, challenge and create relevant and appealing contexts for learners. Just look at how writing has been developed here”
- The children created their own samba stars and wrote a biographies about them. Have a read of one these: The life of Angelo de Rimosto (biography)
- The children were inspired to carry out research about the Amazon Rainforest as a result of the “plane crash’ scenario and other ways in which the teachers had created the settings in which intrinsic motivation to explore the topic. Have a read of this piece of writing: The Amazon Rainforest
- The children from both schools used Glow to begin to explore how they could work together on story start project. Here is the beginnings of their efforts: Trible Troubles Chapters 1, 2 and 3 If you would like to find out more about how Glow was used then join their Samba de Amigo Glow group.
- The children also used Crazy Talk to great effect to bring their writing to life. Here we see how writing about an imaginary Amazonian rainforest creature can be enhanced by this simple piece of technology:
If you take the time to listen to the podcast about the Samba de Amigo project then you’ll here us talking to a pupil about his experience. If we could have written a script for a pupil to read out about the benefits of game based learning then what he said (without coaching or prompting we may add) would have been what we would have said. He talks about his learning connecting up, about it being exciting and active and how he will rmember this project. Great stuff from him. Here is a brief clip of some boys actively involved in the project and warming up for their Samba music creation lesson.
Hopefully the podcast and this brief blogpost will give you a flavour of just how good this GBL project was. A fuller account of what was done and how this GBL context impacted on learning will be released in the near future. In the meantime can we just say thanks to all at Meldrum PS and Slains PS for working with us on this project.



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