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Scottish teacher wins award for pioneering work using computer games

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Ollie Bray, depute headteacher of Musselbrough Grammar School, East Lothian, took first place in the Innovation in Community section for his presentation of ‘Thinking out of the XBOX’ at the Innovative Teachers Forum 2009 in Vienna. He is currently on secondment to Learning and Teaching Scotland as a National Adviser for Emerging Technologies in Learning.

Inspired by a project initiated by Learning and Teaching Scotland’s Consolarium initiative he organised an extension of this innovative idea and organised a transition project for the associate Primary schools of Musselburgh GS using Guitar Hero. This approach proved to be a great success and the Guitar Hero transition project will now be rolled out across East Lothian schools within weeks. Schools all over Scotland are already using this resource. Schools in England and even as far afield as Hong Kong and Australia, are interested in the project. Mr Bray devised a three-step process of ‘learning, social interaction and reflection and moving on’ as children change.

The Scotsman article: Teacher who inspires pupils with rock ‘n’ roll wins top award

Merlin John’s blog: Ollie Bray takes gaming to international stage

Ollie Bray’s blog: Microsoft 2009 European Innovative Teachers Forum

Dr Kawashima Challenge at SLF ‘08

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To celebrate the impact that this work has had in Scottish schools and to test the ability of teachers and pupils alike we decided to have the Dr Kawashima (how fast can you do your sums) Challenge at this year’s Scottish Learning Festival? This event was supported by Nintendo and they kindly donated 30 DS plus games to us to offer as prizes in this competition. We asked the delegates at this years conference if they were the fastest sums expert in Scotland! We were unsure if teachers would avoid this because they might have felt a little compromised because they couldn’t quite remember things like 7 x 8 under pressure.

Over the course of both days the LTS stand was extremely busy with teachers undertaking the x20 challenge in the game in order to get on the leaderboard so that they had a chance of getting in the top eight that would compete at the Gamezone Challenge at the end of the day.

The final involved the top 8 teachers directly competing against each other in the x30 download challenge. The teachers that did compete did very very well and they contributed to a great session at the end of both days., The winners were:

  • Wednesday: Steven Beattie, Dens Road PS, Dundee (15 DS plus games)
  • Thursday: Vicky Mackenzie, Lairdsland PS, Kirkintilloch (15 DS plus games)

Well done to both winners and we hope that you enjoy and make good use of your newly acquired games/learning devices.

Dr Kawashima extended trial summary results

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LTS Dr Kawashima Summary Report

As a result of a small scale intervention that we carried out in some classrooms last year we managed to fund an extended study to explore further the findings that we identified in relation to mental maths attainment and academic self-concept as a result of playing Dr Kawashima’s Brain Training for the Nintendo DS in the primary school.

As a result of this extended study, carried out by Learning and Teaching Scotland in partnership with the University of Dundee and HMIE, we now have some concrete evidence of learning gains that can be attributed to the use of a games console in the primary classroom. But it has also raised a series of questions in our minds; there is a lot more we need to learn…

Although our research does indicate significant gains by the Nintendo group we feel that two things are particularly important for those with an interest in Scottish education. The first is that even the control group children showed measurable improvements in performance; this reflects very well on hard-working Scottish class teachers. The second point is important when thinking about the implications of our findings: because of the research design, we can feel confident that these findings are likely to be typical of what we can realistically expect across the board in Scotland.

We attach a summary paper that gives an outline of what we have found. We intend to submit a fuller paper for full academic review hence the summary nature of the information that we are sharing with you. The results will be discussed and shared with a wider audience for the first time at the Scottish Learning Festival in Glasgow.

Dr Kawashima Challenge at SLF’08

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As part of this year’s Consolarium inspired Gamezone Challenge at this year’s SLF we have the DR Kawashima Challenge: How fast can you do your sums? Delegates are invited to take the x20 challenge within this game and see if their score gets on the leaderboard! If a score features in the top eight by 3:30pm on the Wednesday or 2:30pm on the Thursday then the talented delegate will be invited to take part in the x30 download challenge to see if they are the fastest sums expert in Scotland! This title will come with 15, yes I said 15 Nintendo DS plus Dr Kawashima’s Brain Training for the DS.

Dr Kawashima post tests: The Western Isles

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This week has seen my colleague from the University of Dundee, Dr David Miller, carrying out the post-tests in participating schools in Dundee with me making my way to Stornoway to carry out those in the Western Isles. The life of a Development Officer for LTS is not an easy one I may add what with a 4:30am wake up on Monday morning so that I could get to Edinburgh Airport in time for my flight! Even so, to get the opportunity to visit parts of Scotland such as the Western Isles is really a bonus. If you haven’t had a chance to come here then take the first opportunity you can…it’s Scotland with a completely different flavour to that of the central belt and it’s great to see, smell and feel.

My host and contact up here, Hamish Budge and I combined to mix up the dates of my visit and so my arrival at the airport was not expected. Eventual phone contact led to Hamish saying, “Don’t worry we’ll fix it,” followed 10 minutes later by a trail of dust left behin by Hamish’s Citroen Berlingo LPG as it streaked into the airport carpark.

All the schools managed to accommodate our rearranged visits to carry out the post-tests and many thanks to all at Laxdale, Stornoway, Tong and Back Primary Schools for their help with the project.

Today we visited Sgoil nan Loch which sits just outside Stornoway. Andrew Reeves (HT) gave me a tour of the school and I must say what an exemplar school it was. A new building with plenty of light, excellent resources, a fantastic situation with wonderful views and superb displays throughout the school. Most certainly a place of learning. See some of the photos on the Rock You slide show.

Thanks once again to all in the Western Isles for their help with this project but also for the warm welcome that is always made to visitors such as myself. Tapadh leibh!

Dr Kawashima: The post-tests begin!

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Time flies when you’re playing Brain Training in the classroom it seems. The extended research study into the use of Dr Kawashima’s Brain Training that I am doing with Dr David Miller from the University of Dundee is coming to an end. I can hardly believe that it’s been ten weeks since this began and that we are already at the post-test data collection stage.

Last week we went up to Aberdeesnhire to carry out the post tests and were ably assisted in this by the ICT Staff Tutor team that comprises of Anna Rossvoll, Alison Butcher and Caroline Denning. The same tests were given out within the same framework although this time the beautiful weather made the travel betwen the schools hugely enjoyable. What a beautiful part of the country Aberdeenshire is.

We still have Dundee, the Western Isles and East Ayrshire to visit over the next two weeks and then we’re in to the data analysis. At this stage it seems that the experience has been an enjoyable one for the children and that they do feel that the game has helped them with their mental maths. My feelings were that the schools that were using the Nintendo DS machines were very much quicker with the number test this time around but as yet I don’t know about their accuracy.  There’s quite a lot of marking to be done now. ;-)

Thanks to all in Aberdeenshire for their support with this leg of the LTS Dr Kawashima research project.

Kawashima project kicks off

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The past two weeks have been rather hectic, with the promise of more of the same next week. I’m writing this post from the Western Isles EDC offices in Stornoway having completed another leg of the LTS extended Dr Kawashima project.

Last year we carried out a small-scale intervention using Nintendo DS & Dr Kawashima in a P.5/6 class in Dundee. Thew results proved to be so interesting that we managed to access funds that has allowed us to extend this to 16 schoolsd with Nintendo with 16 control groups. The methodology is very similar to what we did last year with the exception that we only have Nintendo groups and control groups this time around and the fact we are using different measures to the Burnett Self-Scale that we used last year. So now things are well under way…

We had a great start last week in Aberdeenshire schools that are taking part. It was an experience, to say the least, to have some headteachers waiting at the front door for my arrival and then to be welcomed with the excited exclamation, “It’s the Nintedno man!” The pre and post tests went like clockwork, no small thanks to Anna Rossvoll, Alison Butcher and Caroline Denning from the ‘Shire’s ICT team as well as Elizabeth Cole from HMIe.  What a team!

This week has seen me carrying out the needful in the Western Isles with my colleague from the University of Dundee, Dr David Miller doing likewise in the participating Dundee schools. Next week will see us both doing the same in our partner schools in East-Ayrshire.

I’ve always said that teaching is a great career but it’s an added bonus to see the gleeful reactions and to hear the gasps of disbelief when we tell ther children that they are getting to use the DS in class, and that we are giving them one each for the 10 week duration of the project. Good times.

We’ll all be back to visit the schools to carry out the post-tests in 10 weeks time and then for the analysis…

Fantastic learning in P.2 via Nintendogs

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What was the name of the first dog in space? You don’t know…well the children in a P.2 class in Aberdeenshire do and they were able to tell me all about him. (Answer at the end of this blogpost!)

A previous blogpost talked of the Nintendogs project that we  initiated in two P.2 classes up in Aberdeenshire. I managed to arrange a visit there in order to capture (video, audio and image)  all the practice that we could for case study presentation. Unsure of what we were going to find, we made our way up to that beautiful part of Scotland full of hope and anticipation that the practice that we would see would be something special.

To say that is what we found would have to be one of the biggest understatements ever. I can’t wait for the case study to be shared with everyone because the learning that we captured, saw, experienced, in both these classes, was incredible.

First of all we went to Elrick P.S. and found ourselves in a class that was bursting with life and learning. The class teacher had used the context of Nintendogs to create a rich mix of cross-curricular activities that had the concept of dogs at its very heart. The main thrust of the game is to look after your puppy and to ensure that it is healthy, happy and well exercised. You can also train your dog and take it to dog competitions, kind of like a virtual Crufts, and win money that you can then spend in the virtual shop on toys, clothes, brushes etc for your dog. What learning has been happening in the class:

  • Children making stop motion animations of dogs playing together
  • Children role playing in the class Veterinary Surgery. You can imagine the writing and talking activities inherent in such a context: appointments, role playing as a vet, dealing with money etc…
  • Exuberant approach to writing stories about the life of their Nintendogs and how they were getting on in the virtual competitions. Children with gleeful and proud faces desperate to show the ‘new adults in the room’ their writing and paintings.
  • P.7 children helping P.2 children type up blogposts and scanning in their drawings so that the children’s learning could be shared beyond the classroom. Mum, dads and grannies and other people offering formative and encouraging comment on what they were reading. A great way of developing structures that allow children to become the co-constructors of knowledge.
  • Who says that children won’t read or become interested in books because they spend too much time playing games? The topic bookshelf was packed full of books about dogs and it was apparently hugely popular.
  • A vibrant wall display about Hairy Maclary. Writing and paintings associated with this text
  • An informative wall display about Crufts. This became a topic of great interest to the children because of the competitions that you take your dog into in the game. The teacher had made stickers for 1st, 2nd & 3rd places in the virtual competitions and these were worn with pride by the children in the class.
  • Some of the children already had Nintendogs and so were pretty skilled in understanding the menus and the narrative of the game. They became the Top Dogs in the class (a name chosen by the children) and with this title came the responsibility to be a peer tutor, someone who could help develop players new to the game so that they too could reach the level of top dog. Tremendous self-esteem being developed here but also an approach that creates an ethos that sees the learner as an active agent in the learning process in the class. Superb idea!!!
  • A dog walking service has been initiated, not Nintendogs but real dogs. Parents involved and safety issues all taken into consideration. Children have learned to understand dogs a bit better and some children who were frightened are much less fearful and now more confident around dogs.
  • The local dog warden paid a visit to the school and helped the children understand the six rules of keeping and being around dogs. These rules were all acted out to us by the children with gleeful abandon.

At the heart of all this was a very good and creative teacher who has approached this project in an imaginative yet thoughtful and structured way. For me a first class exemplification of how to use a good resource to help develop good learning.

We then went to Banchory P.S. where we saw another class of children doing a range of very similar activities. Again here we had an imaginative teacher focusing on the learning that could be developed through the context of this game.

What I couldn’t help notice in some of the talk that was happening was the children’s very impressive ability to recognise place value in to the hundreds and thousands of pounds. Remember, these children are 6/7 yet they were reading out how much money they had accrued in the game with apparent ease. One young lad took great in delight in reading out his bank balance which was£4228.22!!!

We also managed to interview some parents about their attitudes to the idea of games in the class and this turned out to be a great session. We really could not have scripted their responses any better in terms of convincing those who may still be sceptical. Comments made included:

“I wasn’t too happy when I heard about a computer game being used in the class at first. But it’s been great…my son talks about school and what he has learned now.”

” My son has had his confidence boosted because he needs a bit of extra help with his work but because he’s very good at the game he is now in the position of helping others for a change.”

“I’ve heard on the news about other schools in Scotland using computer games and I now think it’s the way to go. I mean, the children are really excited about school and my child tells me all about her day at school now where before she really didn’t.”

We also had Graham Brown-Martin from Handheld Learning as a guest visitor on the day and I think it’s fair to say that he was rather impressed by what was on view in both schools. A full case study of this initiative will appear on the Consolarium’s website in due course but in the meantime some clips can be viewed on Handheld Learning TV.

  1. Parents talking about the project
  2. Learner voice
  3. Headteacher comments on the project
  4. How to engage teachers
  5. The children animate their dog
  6. Derek Robertson talks about the project
  7. The game as the contextual hub for learning

This for me was an exceptional day. It’s great to be passionate about learning and to use this passion to argue the case for games based learning in the classroom but when you see teachers actually making the learning come to life and such rich, dynamic and varied ways then it only reaffirms what we are trying to do.

Very well done to all associated with this excellent project.

By the way, the first dog in space was Laika.

Nintendogs project under way

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Some time ago I received a very interesting proposal from the team in Aberdeenshire for a games-based-learning project that we could undertake in a couple of P.2 classrooms. The idea was to use the popular Nintendogs game for the Nintendo DS as a the context through which a cross-curricular project could be developed. What is Nintendogs I hear you ask? It’s a virtual pet that grows from being a puppy to a well-trained dog that you can take to virtual dog shows. I can assure they are great fun and disarmingly therapeutic when you scratch them behind the ear or tickle them under the belly! Have a look:

 

I was really interested in this and when I saw how the teachers had planned to use the resource I immediatley bought in to the idea.

The Consolarium has loaned some DSs and games to the schools and the local authority have also purchased resources to support the project. The children are working in pairs to support the nurturing and dvelopment of their virtual pets and the teachers are using the context created by the game to dive in to a range of rich tasks that open up the curriculum in a connected and meaningful fashion.

Lots of ideas for writing and number, design and technology is being looked at as the children have ben given a design brief to create a kennel that will keep a real dog dry and warm. There has also been evidence of entreupeneurship as some of the children have decided to open a dog-walking service that ocurs on a Friday afternoon (safety concerns taken acount of and parents heavily involved). The children have also established a system called Top Dogs in the class. To be a top dog you will probably have Nintendogs at home and will most likely be a more experienced player. These chiuldren are then acting as mentors to help and advise peers as they look after their dogs!

The project has a class blog, called Top Dogs, that hopes to detail the progress of the Nintendog puppies and the teaching and learning that is ongoing.

Looking forward to reporting more about this in the near future.

Maths Training for the DS

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Move over Dr Kawashima there is a new Professor in town! Yes, Professor Kageyama is about to hit your DS screen with his Maths Training programme. Due out next week this ‘game’ is similar to Dr Kawashima in the sense that it is meant to be played for a short time each day. As the player develops their profile the game adjusts to their level and opens new games to challenge them. Have a look:

This game will most definitley merit exploration to see how if, and how best, it can be applied in the class setting. It remains to be seen if Professor Kageyama is as engaging as Dr Kawashima and whether the game play facilitates the same kind of desire to self-improve in the learner. Just a few more days until it’s released and then we can talk about how numerate we all are!!! Let us know how you get on with it if you do buy a copy. Your thoughts about its application in class are also most welcome.