brianclarkFebruary 26th, 2010
Fancy yourself as a Games Designer?

Do you think Sonic is super?
Do you marvel at Mario?
Are you crazy about Crash?
Love Lara?
Fancy yourself as a games designer? Now is your chance to design, create and market your own computer game with great characters and compelling storylines. Your game only has to meet two criteria for your chance to win some great prizes.
- It should be an adventure/platform/puzzle game with a story behind it.
- The player should be able to control a character and solve a puzzle or collect items to progress to the next level / complete the game.
If you are a pupil at a school in Scotland then you can enter your game in one of four categories:
- Primary Individual
- Primary Group
- Secondary Individual
- Secondary Group
Check out some examples and find out more by watching this video.
You can download the high quality mp4 here, or an iPod mp4 here.
When designing and creating your game, and think about
- characters and background that will be used in the game
- music and sound effects to be used in the game
- levels / progression through the game
Use any game creation tool to build your game. For example 2DIY, Scratch, Kodu, Game Maker, SimsCarnival, Greenfoot, Flash, Net Radiant, Unreal Development Kit, Microsoft XNA or any other appropriate platform
Send us the complete game in an email, or a link or on CD/DVD. Make sure you let us know what software you used.
Need some help to get started?
Consolarium Development Officers, Charlie Love and Brian Clark, are available to offer you some assistance. They can be contacted via email (c.love@ltscotland.org.uk and b.clark@LTScotland.org.uk ).
The Final
Successful finalists will be invited to attend the Scottish Learning Festival on the 22nd/23rd September to present their game to a panel of Game Developers and Industry Specialists. A number of great prizes will also be on offer including a tour of the studio at game developers, Denki.
The closing date for all entries is Friday 3rd September 2010
Tags: cfe, Consolarium, cross-curricular, games design, SLF10
Categories: 1, Consolarium, Glow, SLF10, cross-curricular, games design
Derek RobertsonAugust 23rd, 2009
If you are thinking of getting your schools pupils involved in the LTS does Dragons’ Den event at SLF’09 this year then maybe this promotional poster will help promote interest in the exciting opportunity and challenge faced by pupils and encourage them to get their creative juices flowing.
We are very lucky this year to have three Dragons from the Scottish Games Industry to sit on the panel . These are:
Chris van Der Kuyl of Brightsolid
David Thomson of Denki
Colin Macdonald of Realtime Worlds
Denki have kindly offered a visit to their games design studios in Dundee as a prize for the winning entry/presentation.
Full details of the competition can be accessed from this post from the summer term.
Categories: SLF09, games design
Derek RobertsonMay 29th, 2009
Have you got a good idea for a computer game?
Do you have an idea for a computer game that might be the next worldwide smash hit or do you have an idea for a character that could capture the imagination of game players across the globe?
If so, then this year’s LTS does Dragons’ Den competition at The Scottish Learning Festival could be just the opportunity for you to showcase your imagination and ideas to a panel of professional experts from the Scottish computer games industry.
What we are inviting school pupils to do is to devise a concept for a computer game that they will be pitched to the Dragon’s. The time that you will have for your pitch is 10 minutes. The content of your presentation can take any form that you decide but we suggest five areas that you may like you to give consideration to. These are:
- What is the underpinning idea for the game and its game play?
- Give a clear and concise description of your game
- What is the target audience and appeal of your game?
- What age range is targeted
- Who will buy the game and what will motivate them to do so?
- What will the game look like?
- Design at least two characters and one set to help the Dragons’ visualise your ideas
- What makes your game original?
- What does your game have that isn’t or hasn’t been on the market
- How would you market your game?
- Front cover design should be included in your presentation
- What devices will the game be made for?
* Please note: if you and your team have made a game or have built any associated aspects of your game then please do include this.
Who is the competition open to?
The competition is open to boys and girls from the ages of 3-18
What is the maximum team size?
The maximum numbers of team members is four
Who are the Dragons?
The full and final line-up of Dragons has yet to be confirmed.
What form will the event at SLF’09 take?
The pre-event judging will select four teams to present at SLF’09. At the event each team will be given 10 minutes to make their pitch with 5 minutes questions and feedback from the Dragons. The Dragons will be given a few minutes at the end to decide on which entry they felt proved to be the most innovative and appealing for a games design company.
What presentation facilities are available at SLF ’09
A PC with Powerpoint and a Mac with Keynote will be available to present. We will try, where possible, to accommodate all presentation requirements
Submitting an entry
Entries to the pre-judging aspect of this competition can be sent to consolarium@ltscotland.org.uk. A detailed submission is welcome but contestants must realise that any detailed submissions need to be summarised and delivered in the 10 minute pitch that they have to the Dragons. The closing date for submissions to the competition is Friday 11th September with the successful contestants being notified by Monday 14th September.
We ask that competition entries are submitted by a teacher who has been working with the pupils involved.
Travel arrangements
LTS will cover the cost of travel to and from SLF’09 for all the finalists.
Is there a prize?
Yes, more details to follow…
Tags: Consolarium, dragon, games design, SLF09
Categories: SLF09, games design
GrahamMay 14th, 2008
[ltsflash intranet/Newsround]
Watch the CBBC Newsround report from an Aberdeen school showcasing how its using games-based learing across the curriculum to encourage game designers in the future.
Categories: Aberdeenshire, Enterprise, cross-curricular, games design
Derek RobertsonJanuary 30th, 2008
Caspian Learning’s 3D games design package Thinking Worlds is now FREE for schools to access and use. This is one of the applications that we introduced last year as part of our games design project. Teachers initial perceptions and a description of what the game is about can be accessed via this link.
Categories: games design
Derek RobertsonNovember 23rd, 2007
I met a very interesting teacher at the conference who was giving a presentation and running a workshop. Mike Leishman is a computer teacher at Newman College in Perth, Australia and his presentation was about how he is using Web 2.0 applications in his school. His post-conference workshop was about how to programme with Scratch. You may not have been able to make this workshop but Mike has made tutorials available via one of the wikis that he is using. His Kids Programming wiki has tutorials in Scratch and other languages so feel free to dip in and see what’s available. If you can contribute to this wiki then Mike has given me the password to share with you. It is ecawa.
Thanks for this very useful resource Mike.
Tags: ICET2007, Scratch
Categories: games design
Derek RobertsonSeptember 20th, 2007
Wow!! If you have time before the end of the day then you must visit the ‘amazing interactives‘ stand in the education village. I have just seen the future and believe it really is in 3D!
The guys there are showcasing their 3D stereoscopic projection facility that creates the most incredible immersive experience. You have to wear a pair of cool sunglasses that allow you to see the projections in full stereoscopic 3d glory. It really was incredible. A group of children were there at the tim e and they were gasping with delight and attempting to touch what they thought was right before their eyes.
The link with the games world is that this system can be used with Second Life and with other games such as Thinking Worlds from Caspian Learning. In thinking Worlds the learners would create their 3D world and then they could virtually walk about in it.
This is a resource that I can honestly say that I found breathtaking. It really is something else and I urge you to have a look before the end of the day.
Categories: games design