All posts tagged with ‘Nintendogs’
- February 23rd, 2011
Game To Learn Conference
- Brian Clark
- Comments: 1 Comment Tags: Tags: cfe, Consolarium, cross-curricular, exergaming, eyepet, game based learning, games based learning, games design, gametolearn, GBL, Kodu, Learning, LTS, Nintendogs, Professor Layton, Wii
: Categories Conferences, Consolarium, Glow, cross-curricular, game based learning, games design
The Consolarium in partnership with JISC are delighted to be bringing the Game To Learn conference to the University of Abertay Dundee on Saturday 19th March.
The Saturday Programme offers both a fun-packed CPD event for teachers as well as a celebration of the diverse and innovative practice in games-based learning and game design that has been happening in schools across Scotland. Over the past few years the LTS Consolarium initiative has been working with partner schools across Scotland to help nurture the idea that commercially available computer games, that have been developed for entertainment, can be used to help create appealing, purposeful and challenging contexts for learning.
Game Design also offers learners of all ages to engage with the creative process in an engaging and contemprary way that really can facilitate effective CfE delivery. Throughout the morning seminars and afternoon workshops, delegates will have the opportunity to hear from practioners and their use of game design and get some hands on time with game design tools.
Half of the sessions are already fully booked so book your place now to avoid disappointment.
Sessions that are still available include, but not limited to ….
Game Based Learning in the Lower Primary School With Nintendogs
- Nintendogs in the Classroom. Best in Show?
Anna Rossvoll, Glow Development Officer, Aberdeenshire Council - Can Nintendogs Enhance Learning? A Research Perspective
Dr David Miller, University of Dundee
Read about our work with Nintendogs and the Nintendogs case study
Game Based Learning in the Primary School with the Kinectimals and Professor Layton
- Making Friends with the Kinectimals in a Nursery Setting
Louise Reid & Judi Regan, Menzieshill Nursery School, Dundee City Council - ‘Profesor Layton and the Lost Future’ Finds Use in the Classroomn
Jim Coyle Depute Head Teacher, St Andrews RC Primary School, Dundee City Council
Read about our work with the Kinectimals and our Professor Layton case study.
Game Based Learning in Primary School with the Eyepet and other Games
- Augmented Reality? Real Life Learning with the Eyepet for the PS3
Brian McLaren, Depute Head Teacher, Clackmannan PS, Clackmannanshire Council - On a Mission to Engage all Learners with Games-based Learning
Gerry Munro, Head Teacher, Longhaugh PS, Dundee City Council
Read about our work with the Eyepet and Gerry’s experiences with Game Based Learning, and others’ experiences in the futurelab report
Game Based Learning and the Whole School
This may be especially of interest to languages teachers, active school coordinators, PE teachers, class teachers and deputes from Primary and Secondary schools who are interested in seeing how ‘subject specific’ game based learning projects can impact on the whole school.
- Just Dance and Help the Whole School Become Active!
Fiona Ferrie, PE Teacher, Doon Academy and Alison Crawford, Development Officer, East Ayrshire Council - Modern Foreign Languages – A Games-based Learning Approach
Helene Clark, French Teacher, Firrhill High School, Edinburgh City
Read about our work with Just Dance and My French Coach.
And there’s more …..
Phew! What a start to the day! Follow up your morning seminar with a spot of free lunch, the chance to talk to industry exhibitors then on to a practical, fun filled hands on session. Workshops still available include, but again not limited too..
Using RPG Maker VX to Help Tell Stories & Make Connections Across Learning
Mathew Reid, English Teacher, Garnock Academy, North Ayrshire
“If you’re asking, I’m dancing!” – Join Us for the Just Dance-athon!
Fiona Ferrie, PE Teacher, Doon Academy
Derek Robertson, National Adviser, Consolarium, Learning and Teaching Scotland
Purple Mash: Glow Resources and Game Design with 2DIY
Alan Yeoman, 2Simple Software
Playful, Outdoor and Blended Learning Using GPS
Ollie Bray, National Adviser for Emerging Technologies in Learning, Learning & Teaching Scotland
What are you waitng for? Get your game on now … for FREE!
Hope to see you all on Saturday 19th March 2011
- December 15th, 2009
Learning is a Joy.
- bmclaren
- Comments: none Tags: Tags: Consolarium, games based learning, heppell, Nintendogs, Wild Earth African Safari
: Categories Aberdeen, Consolarium, Consolarium visits, Games we have, Highland, Literacy, Nintendo, game based learning, writing
Over the last wee while I have been visiting schools to see the impact of some ongoing projects. I visited Tullos Primary in Aberdeen where a class of primary 6 children have been undertaking a Wild Earth African Safari. I popped in to see a primary 3 class in Dingwall Primary working on a Nintendogs project and then off to Alvie Primary in Kincraig near Aviemore where a composite p 3/4/5 were taking on their own African Safari.
In Tullos Primary the teacher undertaking the project spoke about her experience at an InService day and the rest of the staff were so impressed by the potential that they will be purchasing gaming technology of the
ir own so games based learning can be extended throughout the school.
In Dingwall primary the children have been using their Nintendogs to enhance and improve literacy. Both management and class teacher have been amazed by the impact and how the desire to write and reach an audience outside the school, through their blog, has moved the learning of all the class forward.
From Alvie Primary the teacher has tied the whole experience together as an enterprise Activity and will showcase the work for parents in a Safari afternoon. She also reckons that when the wii is returned to the Consolarium it will have a whole class of children attached to it who will not let it go!
In all classes I was met with enthusiasm and engagement and a joy about learning. In the Guardian newspaper last week Professor Stephen Heppell comments that ,
“Play is something that ICT has been bringing into learning from the very beginning. ICT in learning holds the potential to bring back playfulness and engagement…”
Guardian, Tuesday 8th December, Education Supplement
The Games based learning approach taps straight into this potential and, for those of us working in the Consolarium, we are lucky enough to see practical examples of the impact of this everywhere we go. Share the joy! If you and your class or school are using games based learning then please let us know and share your good practice.
More- March 22nd, 2008
Fantastic learning in P.2 via Nintendogs
- Derek Robertson
- Comments: 12 Comments » Tags: Tags: Aberdeenshire, Consolarium, games based learning, Nintendo, Nintendogs
: Categories Aberdeenshire, Nintendo
What was the name of the first dog in space? You don’t know…well the children in a P.2 class in Aberdeenshire do and they were able to tell me all about him. (Answer at the end of this blogpost!)
A previous blogpost talked of the Nintendogs project that we initiated in two P.2 classes up in Aberdeenshire. I managed to arrange a visit there in order to capture (video, audio and image) all the practice that we could for case study presentation. Unsure of what we were going to find, we made our way up to that beautiful part of Scotland full of hope and anticipation that the practice that we would see would be something special.
To say that is what we found would have to be one of the biggest understatements ever. I can’t wait for the case study to be shared with everyone because the learning that we captured, saw, experienced, in both these classes, was incredible.
First of all we went to Elrick P.S. and found ourselves in a class that was bursting with life and learning. The class teacher had used the context of Nintendogs to create a rich mix of cross-curricular activities that had the concept of dogs at its very heart. The main thrust of the game is to look after your puppy and to ensure that it is healthy, happy and well exercised. You can also train your dog and take it to dog competitions, kind of like a virtual Crufts, and win money that you can then spend in the virtual shop on toys, clothes, brushes etc for your dog. What learning has been happening in the class:
- Children making stop motion animations of dogs playing together
- Children role playing in the class Veterinary Surgery. You can imagine the writing and talking activities inherent in such a context: appointments, role playing as a vet, dealing with money etc…
- Exuberant approach to writing stories about the life of their Nintendogs and how they were getting on in the virtual competitions. Children with gleeful and proud faces desperate to show the ‘new adults in the room’ their writing and paintings.
- P.7 children helping P.2 children type up blogposts and scanning in their drawings so that the children’s learning could be shared beyond the classroom. Mum, dads and grannies and other people offering formative and encouraging comment on what they were reading. A great way of developing structures that allow children to become the co-constructors of knowledge.
- Who says that children won’t read or become interested in books because they spend too much time playing games? The topic bookshelf was packed full of books about dogs and it was apparently hugely popular.
- A vibrant wall display about Hairy Maclary. Writing and paintings associated with this text
- An informative wall display about Crufts. This became a topic of great interest to the children because of the competitions that you take your dog into in the game. The teacher had made stickers for 1st, 2nd & 3rd places in the virtual competitions and these were worn with pride by the children in the class.
- Some of the children already had Nintendogs and so were pretty skilled in understanding the menus and the narrative of the game. They became the Top Dogs in the class (a name chosen by the children) and with this title came the responsibility to be a peer tutor, someone who could help develop players new to the game so that they too could reach the level of top dog. Tremendous self-esteem being developed here but also an approach that creates an ethos that sees the learner as an active agent in the learning process in the class. Superb idea!!!
- A dog walking service has been initiated, not Nintendogs but real dogs. Parents involved and safety issues all taken into consideration. Children have learned to understand dogs a bit better and some children who were frightened are much less fearful and now more confident around dogs.
- The local dog warden paid a visit to the school and helped the children understand the six rules of keeping and being around dogs. These rules were all acted out to us by the children with gleeful abandon.
At the heart of all this was a very good and creative teacher who has approached this project in an imaginative yet thoughtful and structured way. For me a first class exemplification of how to use a good resource to help develop good learning.
We then went to Banchory P.S. where we saw another class of children doing a range of very similar activities. Again here we had an imaginative teacher focusing on the learning that could be developed through the context of this game.
What I couldn’t help notice in some of the talk that was happening was the children’s very impressive ability to recognise place value in to the hundreds and thousands of pounds. Remember, these children are 6/7 yet they were reading out how much money they had accrued in the game with apparent ease. One young lad took great in delight in reading out his bank balance which was£4228.22!!!
We also managed to interview some parents about their attitudes to the idea of games in the class and this turned out to be a great session. We really could not have scripted their responses any better in terms of convincing those who may still be sceptical. Comments made included:
“I wasn’t too happy when I heard about a computer game being used in the class at first. But it’s been great…my son talks about school and what he has learned now.”
” My son has had his confidence boosted because he needs a bit of extra help with his work but because he’s very good at the game he is now in the position of helping others for a change.”
“I’ve heard on the news about other schools in Scotland using computer games and I now think it’s the way to go. I mean, the children are really excited about school and my child tells me all about her day at school now where before she really didn’t.”
We also had Graham Brown-Martin from Handheld Learning as a guest visitor on the day and I think it’s fair to say that he was rather impressed by what was on view in both schools. A full case study of this initiative will appear on the Consolarium’s website in due course but in the meantime some clips can be viewed on Handheld Learning TV.
- Parents talking about the project
- Learner voice
- Headteacher comments on the project
- How to engage teachers
- The children animate their dog
- Derek Robertson talks about the project
- The game as the contextual hub for learning
This for me was an exceptional day. It’s great to be passionate about learning and to use this passion to argue the case for games based learning in the classroom but when you see teachers actually making the learning come to life and such rich, dynamic and varied ways then it only reaffirms what we are trying to do.
Very well done to all associated with this excellent project.
By the way, the first dog in space was Laika.
More- February 8th, 2008
Nintendogs project under way
- Derek Robertson
- Comments: 2 Comments » Tags: Tags: DS, games based learning, Nintendo, Nintendogs
: Categories Aberdeenshire, Nintendo, rich tasks
Some time ago I received a very interesting proposal from the team in Aberdeenshire for a games-based-learning project that we could undertake in a couple of P.2 classrooms. The idea was to use the popular Nintendogs game for the Nintendo DS as a the context through which a cross-curricular project could be developed. What is Nintendogs I hear you ask? It’s a virtual pet that grows from being a puppy to a well-trained dog that you can take to virtual dog shows. I can assure they are great fun and disarmingly therapeutic when you scratch them behind the ear or tickle them under the belly! Have a look:
I was really interested in this and when I saw how the teachers had planned to use the resource I immediatley bought in to the idea.
The Consolarium has loaned some DSs and games to the schools and the local authority have also purchased resources to support the project. The children are working in pairs to support the nurturing and dvelopment of their virtual pets and the teachers are using the context created by the game to dive in to a range of rich tasks that open up the curriculum in a connected and meaningful fashion.
Lots of ideas for writing and number, design and technology is being looked at as the children have ben given a design brief to create a kennel that will keep a real dog dry and warm. There has also been evidence of entreupeneurship as some of the children have decided to open a dog-walking service that ocurs on a Friday afternoon (safety concerns taken acount of and parents heavily involved). The children have also established a system called Top Dogs in the class. To be a top dog you will probably have Nintendogs at home and will most likely be a more experienced player. These chiuldren are then acting as mentors to help and advise peers as they look after their dogs!
The project has a class blog, called Top Dogs, that hopes to detail the progress of the Nintendog puppies and the teaching and learning that is ongoing.
Looking forward to reporting more about this in the near future.
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