All posts tagged with ‘Nintendo’
- July 4th, 2011
My French Coach part 3
- Brian Clark
- Comments: none Tags: Tags: app, cfe, Consolarium, DS, game based learning, GBL, My French Coach, Nintendo
: Categories Edinburgh, Nintendo, game based learning
My French Coach [3 of 3]
Read Part 1 here | Read Part 2 here
So, it’s the end of the school year and Modern Foreign Language pupils at Firrhill High School in Edinburgh have been reflecting on the use of My French Coach on the Nintendo DS in their French lessons. One of the pupils, wrote about her and her classmates experience of the DS in the school magazine, Firrhill Heights.
You can read her article here.
TES Article
Helene Clark, the languages teacher who lead the project is delighted with the impact the game has had on her pupils learning and spoke to Elizabeth Buie at the TES about her experience. You can read the article here.
Next Steps….
As a result of the project, Helene submitted a proposal for funding from the PTA at the school in order to buy language based DS games, and other games the Consolarium have used in the past, to be kept in the school library for pupils to borrow in order to improve their French, or indeed get a taster of a new language. Helene stated:
I managed to purchase 14 games for our school library, as well as 2 DS consoles. The idea is that children will be able to borrow the games as they can borrow books to practice French, German, Spanish and Mandarin at their leisure. I have also purchased a couple of “My Word coach” and “Brain Training” games to show that some games can be used to support literacy and numeracy.
The My French Coach games for the DS have been discontinued, however, Ubisoft have made the game (and others) available on the iPod touch / iPad at a cost of £2.99 from the AppStore, thus making it even more accessible to pupils / departments who have these devices.
More- May 31st, 2011
3/4 Driving learning with Mario Kart: The parents’ perspective
- Derek Robertson
- Comments: 2 Comments » Tags: Tags: cfe, Consolarium, game based learning, games based learning, Mario Kart, Nintendo
: Categories Early Years, Renfrewshire
In the early days of the Consolarium a big part of our work in promoting the practice of game based learning involved addressing many of the concerns that teachers had about using such resources and contexts in their schools. Informed reference, we hope, was made to the many folk devils and moral panics associated with games back then but one major concern that was invariably thrown up by schools was – what might parents say about children ‘playing computer games’ in school when they should be learning?! Our experience over the past 5 years of promoting this work has been that parents have been more than pleasantly surprised at how GBL contexts have worked for their child/children. This ‘evidence’ in the parents eyes of good learning experiences may also be complemented by the changing nature of how computer games are now placed in family life. When we first started out the games console was still seen as something that kids did in the shadowy solitude of their bedrooms but haven’t things changed now? How many families do you know that have a console in a main living area and who will use this as part of family play? How many dads out there are red hot at FIFA11, how many mums have a Wii Fit or Zumba game as part of their keep-fit regime and how many grannies have Scrabble on their DS? Times have changed have they not? Are computer games still the folk devil of a few years ago?
At the recent Mario Kart open afternoon at Bargarran PS I saw just how far the practice of game based learning has come in relation to how it is being perceived by children’s parents and guardians. At this event I witnessed a classroom packed with mums and dads, grannies and grandads all buzzing with excitement about what the children had been learning. Some of them were also more than keen to have a go at the game and get their name on the parents’ leaderboard!
I took the chance to chat with some mums and dads at the event to try to get their honest views of the use of a games console in classrooms and what impact the experience of the Mario Kart topic was having on their children.
Have a listen to my chat with Mrs Mavers who has a son is in P.2
The first parent that I interviewed was Mrs Mavers, a mum who was very keen to get the No.1 slot on the Mario Kart Parents’ leaderboard.
As you will have heard Mrs Mavers is of the opinion that this experience has been great for her son. Here are some of the points Mrs Mavers raised:
- my son has been learning about Italy and other cultures which is a good thing.
- my son is not the most enthusiastic about school normally but he has been really enthusiastic about this which is good
- the topic has led to good experience of homework that involved using Google Earth to look at Italian landmarks. This is something we wouldn’t normally have done
- anything that motivates children should be used as a tool for learning…why not pick up on things that children love and bring it into the school environment?
Have a listen to my chat with Mr & Mrs Brown who has son is in P.2
I took the opportunity to chat with the parents of a P.2 boy who were keen to let me know just how good an idea they felt the Mario Kart topic was and how it had had such a positive experience on their son. Have a listen:
As you will have heard Mr & Mrs Brown are also of the opinion that this experience has been great for their son. Here are some of the points Mr & Mrs Brown raised:
- since the school brought in the Mario Kart topic his (their son’s) behaviour has improved dramatically
- it’s had a positive impact at home because he’s doing stuff at home like building cars from junk models to bring in to school
- he can’t wait to get to school when he knows he has topic related work that day
- their son is very very keen to learn about things linked to the Mario Kart topic. He’s even learning Italian words!
- the school has monitored the learning and have managed to crack getting that fine balance between learning and playing the game
In my discussions with the class teachers it was clear that they see links between the school and the home as very important. They set out in the initial stages to ensure that good channels of communication were set-up and maintained and that the opportunity to celebrate and share the children’s learning with their parents was built in to the programme. All of this, coupled with the focused way that the Mario Kart resource has been used has again shown just how good teachers can use good resources to effect good teaching and learning. It’s great to see the parents supporting such practice.
More- May 27th, 2011
2/4 Driving Learning with Mario Kart: The buzz of learning
- Derek Robertson
- Comments: none Tags: Tags: game based learning, games based learning, gaming, GBL, Mario Kart, Nintendo
: Categories Early Years, Parents, Renfrewshire
Parental involvement in the life and learning of a school can be an incredibly valuable asset. This is particularly true when parent/carers are active agents in understanding and supporting what is going in their child’s classroom. As we heard in the first of this series of posts the teachers involved had kept parents fully informed in relation to the rationale of the Mario Kart project. To further cement this relationship both classes planned a Mario Kart afternoon to share the learning that had been happening with their Mario Kart topic. Here is a short clip of parents coming in to the classroom. Also look out for the examples of the children sharing their learning with adults. They are so keen to show off what they have been doing. As you watch the clip do you get a sense that there is a real buzz about learning here? as the children excitedly share what they have been doing? A great thing to see in a classroom.
There was so much learning linked with this topic for the parent s to have a look a through. Literacy was something that was addressed quite heavily through this topic and one task that had the children creating their own Driving Licences was very eye-catching and had proved to be very popular with the children. (Unable to share due to children’s details included on their mock licences). Another popular writing activity involved the children coming with a basic character bible for a new Mario Kart character. Have a look at some of their work:
Have a closer look at some of them:
New Mario Kart Character: Holly Zoom Zoom
New Mario Kart Character: Queen Niamh
New Mario Kart Character: Queen Lola
New Mario Kart Character: Transform
I’m sure that the parents who came along to the Mario Kart Open Afternoon were very impressed with the range and quality of work that had been going on. The wall displays around the classroom drew many admiring glances and inquisitive comments from the mums, dads, grannies & granddads.
More- January 18th, 2011
My French Coach
- Brian Clark
- Comments: 6 Comments » Tags: Tags: cfe, DS, engagement, game based learning, GBL, Learning, My French Coach, Nintendo
: Categories Consolarium, Edinburgh, game based learning
My French Coach [1 of 3]
Hélène Clark | Firrhill High School, Edinburgh
When first playing my French Coach, the user takes a test which sets their initial comprehension of the French language. The player is then placed into a level reflective of their score. A player who scores highly will be able to skip many of the initial levels and more basic concepts.
When starting a lesson, the player is shown ten new words, which include nouns, verbs, adjectives, or adverbs, as well as their meanings and pronunciation.
The software also includes a dictionary and phrase book, complete with audio pronunciations and the facility to record your own pronunciation for comparison purposes.
Hélène Clark, Modern Languages teacher at Firrhill High School in Edinburgh, has used My French Coach with her S1 – S3 classes between September and December 2010. This is the first of 3 blog posts which will document some of her work with pupils using the software.
With S1 pupils (12-13 years old)
The Game
In S1, pupils have a limited knowledge of French and my classes have enjoyed playing the game and progressing through levels for 15-20 minutes use about twice a week.
Pupils have been keeping a record of their progress at the back of their jotters, reflecting on their learning and noting new words they have learned. This coupled with the individuals user profile on the software allows the pupils to see how they are progressing with the language in a contemporary, familiar way that many of them are used to seeing with their social network profiles and console game profiles. In order to unlock different areas and types of game, pupils must master words. This has proven to be a highly motivating factor.
Using the Dictionary
While the game itself is a useful and motivating tool, Helene used other parts of the software as learning tool. Below is a summary of one of the tasks.
TASK – Creating sentences using prepositions.
The Set-Up
Pupils were asked to work in groups in order to create sentences using prepositions which they had learnt in class: sur, sous, dans, devant, derrière
Previously, pupils were taught how to create sentences using words they had been taught in class eg: Le chat est sur la table.
Each group was then given a photo/drawing (similar to the one below) that had unfamiliar animals, objects and rooms in them.
In groups, pupils used the My French Coach dictionary to inspire them in completing the task,
- practice pronunciation of new words (repeating and recording using the dictionary and compare tool)
- dictionary skill
- creating sentences using prepositions (Le chat est sur la table)
How the software was used
Pupils were already familiar with the dictionary tool available in the software. They were asked to examine the pictures given to them and construct descriptive sentences, using DS dictionary to find and learn unfamiliar words, including learning the pronunciation of their new words. (using the “compare” tool)
NOTE – One drawback of using the dictionary on the “My French Coach” software is that it does not give the gender of nouns and doesn’t specify if the French word given is a noun, adverb or verb. Therefore, a broader understanding of the language is necessary and S1 pupils needed to use a “paper dictionary” in order to find the gender: masculine (le) / feminine (la)
The Outcome
- Once the task was completed, pupils presented their sentences to the rest of the class. Pupils felt confident speaking French thanks to the “compare” tool.
- Other pupils enjoyed “guessing” the meaning of their partners’ work by pointing at the photo/drawing, displayed on a screen using a data projector.
- Pupils then assessed each group, in terms of effort, complexity of the sentences and number of sentences produced.
When asked about the task, pupils felt assertive about expressing their opinions:
Pupil A: “the software is very useful but it should be changed so that we can see the gender”
Pupil B: “Looking up words on the DS is fast and easier than a paper dictionary”
Pupil C: “Some words aren’t on the DS dictionary”
Pupil D: “The DS tells you how to pronounce words and makes me happier to talk French”
Hélène’s Comments
I started using the Nintendo DS consoles in August 2010, at the beginning of the new school year. I didn’t know my S1 students. The first thing I noticed is that using the Nintendo DS has helped me establish a strong, positive relationship with my new classes very quickly. The mention of the project created motivation, excitement and engagement with technology relevant to pupils.
The initial test and progressing through levels lead naturally to peer evaluation, informal discussions, bonding of class members, meaningful reward in the context of the game and meeting each student’s needs – for example:
A lower attaining ADHD pupil, who can be quite restless, started at level 1 after his initial test. He felt frustrated, knew very little French but was engaged and motivated to learn with the DS. Progressing through levels was very meaningful to him. As a result, he has made incredible progress. He may spend 20 minutes to produce 3 French sentences but he thinks thoroughly about the structure of the language and always tries to achieve his full potential. He also learns his vocabulary after each lesson as he has understood the importance of building on his own knowledge. In class, he is always positive, calm and hardworking despite his condition.
A very able, slightly over confident pupil started at level 12 after his initial test. He started by showing off to the rest of the class which didn’t make him very popular in class discussions. However, he soon realised that it was very difficult for him to progress through the levels as the game gets more challenging. He also realised that he was often rushing his work and was missing on important information or making various mistakes from grammar, spelling or structure. His attitude has now changed as he is being more conscientious on his DS or class work. He also often offers to support other pupils, using his own ability and mistakes to helping others in the class. His relationship with the rest of the class is also more positive.
I believe using the game as one tool in my classroom, has helped create an engaging climate for learning for all pupils. I have observed my pupils demonstrating the 4 capacities of Curriculum for Excellence: successful learner, confident individual, responsible citizen and effective contributor.
You can contact Hélène at Helene.Clark@firrhill.edin.sch.uk
Read Part 2 here
More- February 24th, 2010
Consolarium Podcast 5: Samba de Amigo inspired learning
- Derek Robertson
- Comments: 9 Comments » Tags: Tags: Aberdeenshire, Consolarium, crazy talk, game based learning, games based learning, GBL, Glow, Nintendo
: Categories Aberdeenshire, Added Value, Glow, Literacy, Nintendo, game based learning, podcast, writing
The latest edition of the Consolarium podcast is now available. You can subscribe to the podcast from itunes via this link or listen to it via the embedded player.
Super samba inspired learning in schools!
This edition of the Consolarium podcast is solely dedicated to a project that came to an end just before Christmas 2009. Meldrum PS and Slains PS in Aberdeesnhire had been working with the game Samba de Amigo for the Nintendo Wii. When this game first came out the team at the Consolarium thought that this would have great potential in schools and so it was duly purchased. Here’s what it looks like:
OK, I think that after that clip you may be asking, “How on earth can a game that requires the player to shake out samba rhythms help children learn?” Well it most certainly has. What has been going on?
Samba de Amigo inspires ‘relevant and engaging learning’
The methodology that the Consolarium invariably employs in our approach to game based learning involves the computer game being used as the central ‘contextual hub’ about which learning can be situated. We have used this approach with many of our previous projects and it has proved to be a successful methodology. The teachers involved in this project worked together to create a collaborative story that focused on a rags to riches tale about a favela dwelling samba musician who made it to the big time. Accompanying this came the story of a plane, that was carrying the newly created Samba music superstar, crashing in the Amazon jungle and the associated learning about that. Here is some of the children’s work. Here is a news report of that event:
Some people may still be of the opinion that the idea of game based learning is something that does not sit with what school should be about but we would argue that game based learning, if used appropriately, can excite, challenge and create relevant and appealing contexts for learners. Just look at how writing has been developed here”
- The children created their own samba stars and wrote a biographies about them. Have a read of one these: The life of Angelo de Rimosto (biography)
- The children were inspired to carry out research about the Amazon Rainforest as a result of the “plane crash’ scenario and other ways in which the teachers had created the settings in which intrinsic motivation to explore the topic. Have a read of this piece of writing: The Amazon Rainforest
- The children from both schools used Glow to begin to explore how they could work together on story start project. Here is the beginnings of their efforts: Trible Troubles Chapters 1, 2 and 3 If you would like to find out more about how Glow was used then join their Samba de Amigo Glow group.
- The children also used Crazy Talk to great effect to bring their writing to life. Here we see how writing about an imaginary Amazonian rainforest creature can be enhanced by this simple piece of technology:
If you take the time to listen to the podcast about the Samba de Amigo project then you’ll here us talking to a pupil about his experience. If we could have written a script for a pupil to read out about the benefits of game based learning then what he said (without coaching or prompting we may add) would have been what we would have said. He talks about his learning connecting up, about it being exciting and active and how he will rmember this project. Great stuff from him. Here is a brief clip of some boys actively involved in the project and warming up for their Samba music creation lesson.
Hopefully the podcast and this brief blogpost will give you a flavour of just how good this GBL project was. A fuller account of what was done and how this GBL context impacted on learning will be released in the near future. In the meantime can we just say thanks to all at Meldrum PS and Slains PS for working with us on this project.
More- January 28th, 2010
Consolarium podcast no.3: BETT10 reflections and Wii Winter Olympics
- Derek Robertson
- Comments: 1 Comment Tags: Tags: bett10, Consolarium, educational games, fun inc, games based learning, Nintendo, Tom Chatfield
: Categories West Dunbartonshire
This editon of the Consolarium is now available. You can subscribe to the podcast from itunes via this link or listen to it via the embedded player.
This edition of the Consolarium podcast consists of the following:
Reflections on BETT10
Derek Robertson and Ollie Bray attended the BETT10 educational technology exhibition at London’s Olympia. They offer their reflections of how this visit was for them…
Mario and Sonic at the Olympics at Gavinburn PS
Ollie Bray interviews Gillian Penny, the headteacher of Gavinburn PS from Old Kilpatrick in West Dunbartonshire. Mrs Penny has become a real ally and asset to game based learning having carried out some tremendous initiatives in conjunction with the Consolarium over the past year or so. Ollie talks to her about the planning process involved in leading game based learning projects in a school and they take the chance to focus on how planning for the Mario and Sonic at the Winter Olympics project is progressing.
AOCBGBL
Brian McLaren talks bout how he is using the lovely www.buildyourwildself.com resource to support his work in schools with Wild Earth African Safari.
Olie Bray recommends an website called www.blabberize.com that allows you to turn images into talking, or blabbering, animations. Very nice!
Derek Robertson mentions a new published book about computer games called Fun Inc. Why Games are the 21st Centuries Most Serious Business by Tom Chatfield
Brian Clark recommends the website www.tutpup.com. Online numeracy and spelling challenges.
More- November 29th, 2009
Wee Musicians performing with Wii Music
- Derek Robertson
- Comments: 2 Comments » Tags: Tags: Consolarium, educational games, game based learning, games based learning, LTS, Nintendo, Wii
: Categories Aberdeenshire, Consolarium, Nintendo
Years ago, when TV was a source for the collective conscious, I remember sitting down with my folks to watch the Generation Game on BBC1. The willing contestants were always presented with challenging and nonsensical tasks to try out and one that sticks in my mind involved handbell ringing!
Somehow a visit to a school in Peterhead last week to see a game based learning initiative that used Wii Music brought that memory back to me as I watched groups of children swing their wiimotes and nunchunks in a campanology stylee but in so doing they really were ringing the bell for game based learning in schools…
I was contacted by Jonathan Cordiner from the Aberdeenshire Glow team some time ago to be informed about the work that he was doing with Esther Clark and her P.6 class from Buchanhaven PS in Peterhead using the game Wii Music for the Nintendo Wii. Now Wii Music involves a number of games that encourage you to ‘jam’ with the Miis on screen and in so doing play various instruments and learn a surprising amount about music.
When I mentioned the potential of learning about music through this game to some people they did not initially think that standing in front of a screen waving a game controller up and down or side to side could have any real substance or add value to learners experience in this area. Having visited the class and seeing what they have done for myself I can’t help saying just how incredible the skilled and informed use of this resource has been and just what a tremendous impact this has had on the learners in this class.
What have they been learning?
The first thing that struck me when I met the class was just again how excited and motivated the children were to show what they had been doing and to demonstrate their new skills.
For me the educational ethos in a class is so important if children are to be engaged by learning and here we saw a class bursting with enthusiasm, industry, skills and knowledge of their subject. I saw:
- Groups of children accompanying the Miis with various vitual instruments in the game to perfectly perform a selection of songs
- Children learning about the role and responsibility of the orchestra conductor and showing their skills in conducting the Wii orchestra
- Children moving away from the game to play ‘real’ instruments in order to play the songs they had performed within the game
- Children talking confidently and knowledgeably about the range of musical instruments AND musical notation
- Children performing their own ringtones that were created using a pentatonic scale
- Children using Glow to share their work and to engage with tasks set bu the teacher in Glow Learn (and to perform at an international education conference go to 30mins)
- Class displays about various composers and the different genres of music there are
Above all I saw learning happening in a classroom bursting with life. We have videoed a lot of the work that the children have been doing but is just at the edit stage but have a quick look at some of the work that the children have done about the composers that they investigated:
Yet again we see how a game built for entertainment can prove to be such a rich source for learning when used by skilled and thoughtful teachers who know how to use game based learning in order to create the appropriate context and climate in which rich learning can thrive. There have been many requests to the Aberdeenshire Glow team for the plans that were used for this project. These can be accessed here:
Aberdeenshire Council’s Wii Music plans
This project was a sheer delight to see and many congratulations must go to Jonathan and Esther for their imaginative and thorough approach, an approach that has made this initiative such a success.
More- September 28th, 2008
Dr Kawashima Challenge at SLF ’08
- Derek Robertson
- Comments: 2 Comments » Tags: Tags: Consolarium, Nintendo, SLF08, SLF2008
: Categories Nintendo, SLF08
To celebrate the impact that this work has had in Scottish schools and to test the ability of teachers and pupils alike we decided to have the Dr Kawashima (how fast can you do your sums) Challenge at this year’s Scottish Learning Festival? This event was supported by Nintendo and they kindly donated 30 DS plus games to us to offer as prizes in this competition. We asked the delegates at this years conference if they were the fastest sums expert in Scotland! We were unsure if teachers would avoid this because they might have felt a little compromised because they couldn’t quite remember things like 7 x 8 under pressure.
Over the course of both days the LTS stand was extremely busy with teachers undertaking the x20 challenge in the game in order to get on the leaderboard so that they had a chance of getting in the top eight that would compete at the Gamezone Challenge at the end of the day.
The final involved the top 8 teachers directly competing against each other in the x30 download challenge. The teachers that did compete did very very well and they contributed to a great session at the end of both days., The winners were:
- Wednesday: Steven Beattie, Dens Road PS, Dundee (15 DS plus games)
- Thursday: Vicky Mackenzie, Lairdsland PS, Kirkintilloch (15 DS plus games)
Well done to both winners and we hope that you enjoy and make good use of your newly acquired games/learning devices.
More- September 25th, 2008
Dr Kawashima extended trial summary results
- Derek Robertson
- Comments: 7 Comments » Tags: Tags: Consolarium, Derek Robertson, games based learning, LTS, Nintendo, SLF2008
: Categories Nintendo
LTS Dr Kawashima Summary Report
As a result of a small scale intervention that we carried out in some classrooms last year we managed to fund an extended study to explore further the findings that we identified in relation to mental maths attainment and academic self-concept as a result of playing Dr Kawashima’s Brain Training for the Nintendo DS in the primary school.
As a result of this extended study, carried out by Learning and Teaching Scotland in partnership with the University of Dundee and HMIE, we now have some concrete evidence of learning gains that can be attributed to the use of a games console in the primary classroom. But it has also raised a series of questions in our minds; there is a lot more we need to learn…
Although our research does indicate significant gains by the Nintendo group we feel that two things are particularly important for those with an interest in Scottish education. The first is that even the control group children showed measurable improvements in performance; this reflects very well on hard-working Scottish class teachers. The second point is important when thinking about the implications of our findings: because of the research design, we can feel confident that these findings are likely to be typical of what we can realistically expect across the board in Scotland.
We attach a summary paper that gives an outline of what we have found. We intend to submit a fuller paper for full academic review hence the summary nature of the information that we are sharing with you. The results will be discussed and shared with a wider audience for the first time at the Scottish Learning Festival in Glasgow.
More- August 15th, 2008
Scottish Schools Sonic Olympics Challenge at SLF ’08
- Derek Robertson
- Comments: 1 Comment Tags: Tags: Consolarium, LTS, Nintendo, Scottish Learning Festival, SLF2008, Sonic and Mario at the Olympics, Wii
: Categories Consolarium, SLF08
Do your pupils have what it takes to be the Scottish Schools Sonic and Mario at the Olympics Champion for 2008? If so, then get involved in the Mario Olympics Challenge at this year’s Game Zone Challenge at the Scottish Learning Festival ’08. All you need is a Nintendo Wii, a copy of the game and up to four Wiimotes (the handset that you use to play the Wii).
Over the next few weeks we would like your pupils to enter the trampolining heat. They must try to get the highest score they can on the trampoline event in the game. Their validated scores should then be emailed by a teacher to consolarium@ltscotland.org.uk and we will upload this to the leaderboard.
The competition heats will end on Friday 12 September when the top eight on the leaderboard will be identified and invited to Glasgow to compete in the Game Zone Challenge. Travel costs will be covered by LTS.
One school in Dundee has already piloted this game and not only was this great fun but it led to enthusiastic learning around the associated curricular areas. This work will soon appear on the Consolarium’s website in case study format.
We have established a Glow group for those who want to collaborate and share their work and experiences in this venture. If your school is not in Glow then please do still feel free to join in and compete….
Please note that the finals will comprise of the 100m sprint, the swimming and the trampoline so get cracking with it. They will be held on a stage in the Education Village (Thursday 25 September, 3:00pm) so that an enthusiastic audience can cheer on the competitors. The champion will win some computer games goodies for their school and this prize will be presented by one of Scotland’s best rugby players of recent times, Gregor Townsend MBE who now works with the Winning Scotland Foundation.
Please contact us at consolarium@ltscotland.org.uk if you have any queries about this. Good luck and maybe we’ll see you and your pupils at SLF’08!
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