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All posts tagged with ‘game based learning’

Consolarium Podcast 5: Samba de Amigo inspired learning

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The latest edition of the Consolarium podcast is now available. You can subscribe to the podcast from itunes via this link or listen to it via the embedded player.

Super samba inspired learning in schools!

This edition of the Consolarium podcast is solely dedicated to a project that came to an end just before Christmas 2009. Meldrum PS and Slains PS in Aberdeesnhire had been working with the game Samba de Amigo for the Nintendo Wii. When this game first came out the team at the Consolarium thought that this would have great potential in schools and so it was duly purchased. Here’s what it looks like:

OK, I think that after that clip you may be asking, “How on earth can a game that requires the player to shake out samba rhythms help children learn?” Well it most certainly has. What has been going on?

Samba de Amigo inspires ‘relevant and engaging learning’

The methodology that the Consolarium invariably employs in our approach to game based learning involves the computer game being used as the central ‘contextual hub’ about which learning can be situated. We have used this approach with many of our previous projects and it has proved to be a successful methodology. The teachers involved in this project worked together to create a collaborative story that focused on a rags to riches tale about a favela dwelling samba musician who made it to the big time. Accompanying this came the story of a plane, that was carrying the newly created Samba music superstar, crashing in the Amazon jungle and the associated learning about that. Here is some of the children’s work. Here is a news report of that event:

Some people may still be of the opinion that the idea of game based learning is something that does not sit with what school should be about but we would argue that game based learning, if used appropriately, can excite, challenge and create relevant and appealing contexts for learners. Just look at how writing has been developed here”

  • The children created their own samba stars and wrote a biographies about them. Have a read of one these: The life of Angelo de Rimosto (biography)
  • The children were inspired to carry out research about the Amazon Rainforest as a result of the “plane crash’ scenario and other ways in which the teachers had created the settings in which intrinsic motivation to explore the topic. Have a read of this piece of writing: The Amazon Rainforest
  • The children from both schools used Glow to begin to explore how they could work together on story start project. Here is the beginnings of their efforts: Trible Troubles Chapters 1, 2 and 3 If you would like to find out more about how Glow was used then join their Samba de Amigo Glow group.
  • The children also used Crazy Talk to great effect to bring their writing to life. Here we see how writing about an imaginary Amazonian rainforest creature can be enhanced by this simple piece of technology:

If you take the time to listen to the podcast about the Samba de Amigo project then you’ll here us talking to a pupil about his experience. If we could have written a script for a pupil to read out about the benefits of game based learning then what he said (without coaching or prompting we may add) would have been what we would have said. He talks about his learning connecting up, about it being exciting and active and how he will rmember this project. Great stuff from him. Here is a brief clip of some boys  actively involved in the project and warming up for their Samba music creation lesson.

Hopefully the podcast and this brief blogpost will give you a flavour of just how good this GBL project was. A fuller account of what was done and how this GBL context impacted on learning will be released in the near future. In the meantime can we just say thanks to all at Meldrum PS and Slains PS for working with us on this project.

Consolarium Podcast no.2: Wii Fit weight loss challenge

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Isn’t the Christmas and New Year break just great. However, getting back to work and attempting to One at atime pleasefit in to the work clothes can bring one back down to earth with a bump as the two weeks of festive excess appears to still be with you! Fully in-keeping with our Health and Well-Being agenda the team at the Consolarium has resolved to try to shift from their expanded wasit lines the trifle, turkey, mince pies, Black Bun and possibly the occasional beer  that they had consumed over the festive break.

The Wii Fit Weight Loss Challenge

We are quite lucky at the Consolarium as we do have access to a variety of exergaming titles. Dance mats have always been popular but we have decided to focus on looking at how the Wii Fit can help us lose weight. The Wii Fit Weight Loss Challenge is now underway! We all weighed ourselves on Wednesday 6th January 2010 and we plan to undertake our exergaming exercise programme over the next 8 weeks with a finish date of Wednesday 3rd March 2010. Here are our initial weights in kilogrammes:

Week 1 Week 2 Week 3 Week 4 Week 5 Week 6 Week 7 Week 8
Derek

82.75

79.90

Ollie

94.55

94.10

Brian M

103.00

102.4

Brian C

82.70

83.80

Charlie

85.72

If you would like to participate in the Consolarium’s efforts at getting the weight off then feel free to join us. We are posting our weekly weigh-ins on Twitter with the hashtag of #wiifitweightlosschallenge. Have a go and let’s see if we can make those work-shirts a little less tight fitting!

Stirling Council visits the Consolarium

A recording of us using the Wii Fit board to record our initial weights is part of our second podcast. You can access/subscribe to the podcast via this link. This podcast also contains an interview with our colleagues from Stirling Council, Margaret Cassidy and Joe Shaw. Margaret and Joe have been great partners of the Consolarium and have been involved in quite a few projects with us for example Moshi Monsters, Endless Ocean and Crazy Talk.

AOCBGBL

Our AOCBGBL (any other competent business games based learning) section sees us talking about these resources:

Blue Murder Mystery Files: A narrative driven puzle packed murder mystery game for the PS3. Beautiful graphics, an engaging narrative and real challenge in those puzzles.

Light-bot: Control a robot by giving it commands. Use programmer-style logic for more complex levels that include functions to re-use.

Yudu: A lovely little tool that allows texts to be converted to page turning digital books.

Let us know what you think of the podcast. Your feedback would be appreciated and do feel free to join us in our #wiifitweightlosschallenge!

Wee Musicians performing with Wii Music

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Years ago, when TV was a source for the collective conscious, I remember sitting down with my folks to watch the Generation Game on BBC1. The willing contestants were always presented with challenging and nonsensical tasks to try out and one that sticks in my mind involved handbell ringing!

IMG_1880 Somehow a visit to a school in Peterhead last week to see a game based learning initiative that used Wii Music brought that memory back to me as I watched groups of children swing their wiimotes and nunchunks in a campanology stylee but in so doing they  really were ringing the bell for game based learning in schools…

I was contacted by Jonathan Cordiner from the Aberdeenshire Glow team some time ago to be informed about the work that he was doing with Esther Clark and her P.6 class from Buchanhaven PS in Peterhead using the game Wii Music for the Nintendo Wii. Now Wii Music involves a number of games that encourage you to ‘jam’ with the Miis on screen and in so doing play various instruments and learn a surprising amount about music.

When I mentioned the potential of learning about music through this game to some people they did not initially think that standing in front of a screen waving a game controller up and down or side to side could have any real substance or add value to learners experience in this area. Having visited the class and seeing what they have done for myself I can’t help saying just how incredible the skilled and informed use of this resource has been and just what a tremendous impact this has had on the learners in this class.

What have they been learning?

The first thing that struck me when I met the class was just again how excited and motivated the children were to show what they had been doing and to demonstrate their new skills.

For me the educational ethos in a class is so important if children are to be engaged by learning and here we saw a class bursting with enthusiasm, industry, skills and knowledge of their subject. I saw:

  • Groups of children accompanying the Miis with various vitual instruments in the game to perfectly perform a selection of songs
  • Children learning about the role and responsibility of the orchestra conductor and showing their skills in conducting the Wii orchestra
  • Children moving away from the game to play ‘real’ instruments in order to play the songs they had performed within the game
  • Children talking confidently and knowledgeably about the range of musical instruments AND musical notation
  • Children performing their own ringtones that were created using a pentatonic scale
  • Children using Glow to share their work and to engage with tasks set bu the teacher in Glow Learn (and to perform at an international education conference go to 30mins)
  • Class displays about various composers and the different genres of music there are

Above all I saw learning happening in a classroom bursting with life. We have videoed a lot of the work that the children have been doing but is just at the edit stage but have a quick look at some of the work that the children have done about the composers that they investigated:

Yet again we see how a game built for entertainment can prove to be such a rich source for learning when used by skilled and thoughtful teachers who know how to use game based learning in order to create the appropriate context and climate in which rich learning can thrive.  There have been many requests to the Aberdeenshire Glow team for the plans that were used for this  project. These can be accessed here:

Aberdeenshire Council’s Wii Music plans

This project was a sheer delight to see and many congratulations must go to Jonathan and Esther for their imaginative and thorough approach, an approach that has made this initiative such a success.

Game Based Learning in Scottish schools survey

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As part of the work that the Consolarium has done in the field of game based learning and more importantly the significance of the reference to games design in the CfE Technology outcomes LTS is in the early stages of an initiative that aims to develop the capacity for the development of a games design community via Glow. As part of this work are carrying out this survey that we hope will help us outline the current landscape about the use and spread of games based learning in Scottish schools. To this end we have worked with Scottish Screen and the Abertay University to create two questionnaires: one for teachers and one for pupils. We are hoping that responses from both questionnaires will give us a clearer picture of the spread of games based learning and some attitudes to it.

Teacher questionnaire
Closing date for this questionnaire is Friday 20th November. It should not take more than 5-10 mins to complete.

Pupil questionnaire
Closing date for this questionnaire is Friday 11th December. It should not take more than 5-10 mins to complete.

There is the added incentive for pupils to participate by the possibility of winning a Nintendo DSi. The following link also contains text that addresses the issue of safety in relation to children’s participation with this survey.

We fully appreciate that GBL in schools is hapening in many places outside of Scotland but this survey is aimed only at Scottish pupils and Scottish schools.  We would greatly appreciate as many responses as possible to so please share it with as many people as you can.

Our results will be shared with the wider community once we have had time to collate and analyse them.

Thanking you in advance for your participation and support with this.