Derek RobertsonJune 8th, 2009

Rock and Roll is returning to the Scottish Learning Festival this year so be prepared to turn those speakers up to eleven once again with the return of the Scottish Schools Guitar Hero Challenge! The standard of competition last year was extremely high with David Whyte from Baldragon Academy in Dundee outperforming all comers to take the title. If you think that your pupils have the potential to win this then get involved in this year’s Game Zone Challenge at SLF’09. All you need is one of the following: a PS3, XBox360 or Nintendo Wii along with a copy of Guitar Hero World Tour (with an extra guitar).
This year’s competition is different in the sense that we are not looking for individual entrants but groups of players who will form a band to play the instruments in Guitar Hero World Tour. This would mean a drummer, guitarist, bassist and vocalist!
This year we are offering a choice of songs as opposed to just one. The songs that you can choose from are as follows:
- Eye of the Tiger by Survivor
- Some Might Say by Oasis
- Livin’ on a Prayer by Bon Jovi
- Are you Gonna’ go my Way? by Lenny Kravitz
You can open all the songs in the game by going in to the Cheats option and keying in the following combination Blue, Blue, Red, Green(2), Blue(2), Yellow
Scores that are achieved by bands should be validated by validated by their teacher and emailed to consolarium@ltscotland.org.uk and we will then upload these to the leaderboard. Schools can enter as many bands as they like. The closing date for submissions to the competition is Friday 11th September with the successful contestants being notified by Monday 14th September. Travel costs will be covered by LTS. This event will take place at the SLF’09 on Wednesday 23 September, 4:00pm.
Last year’s event was a great success and we hope that this year’s event will at least match if not better it. Who knows, we might even see this year’s finalists really going for it and coming ‘dressed for the event’. We’ll leave that idea up to you…
We have established a Guitar Hero Glow Group for schools to share the associated curricular work that can go on around a game such as a Guitar Hero but if your school is not yet in Glow don’t worry you can still participate by sending your high scores to the earlier stated email address and we’ll ensure that they are added to the leaderboard.
We have a small number of kits that we can loan to those who don’t have access to the game and the console so please contact us if you have are interested in this or if you have any other questions related to the competition
Tags: , Consolarium, Guitar Hero, SLF09
Categories: SLF09
Derek RobertsonMay 29th, 2009
Have you got a good idea for a computer game?
Do you have an idea for a computer game that might be the next worldwide smash hit or do you have an idea for a character that could capture the imagination of game players across the globe?
If so, then this year’s LTS does Dragons’ Den competition at The Scottish Learning Festival could be just the opportunity for you to showcase your imagination and ideas to a panel of professional experts from the Scottish computer games industry.
What we are inviting school pupils to do is to devise a concept for a computer game that they will be pitched to the Dragon’s. The time that you will have for your pitch is 10 minutes. The content of your presentation can take any form that you decide but we suggest five areas that you may like you to give consideration to. These are:
- What is the underpinning idea for the game and its game play?
- Give a clear and concise description of your game
- What is the target audience and appeal of your game?
- What age range is targeted
- Who will buy the game and what will motivate them to do so?
- What will the game look like?
- Design at least two characters and one set to help the Dragons’ visualise your ideas
- What makes your game original?
- What does your game have that isn’t or hasn’t been on the market
- How would you market your game?
- Front cover design should be included in your presentation
- What devices will the game be made for?
* Please note: if you and your team have made a game or have built any associated aspects of your game then please do include this.
Who is the competition open to?
The competition is open to boys and girls from the ages of 3-18
What is the maximum team size?
The maximum numbers of team members is four
Who are the Dragons?
The full and final line-up of Dragons has yet to be confirmed.
What form will the event at SLF’09 take?
The pre-event judging will select four teams to present at SLF’09. At the event each team will be given 10 minutes to make their pitch with 5 minutes questions and feedback from the Dragons. The Dragons will be given a few minutes at the end to decide on which entry they felt proved to be the most innovative and appealing for a games design company.
What presentation facilities are available at SLF ’09
A PC with Powerpoint and a Mac with Keynote will be available to present. We will try, where possible, to accommodate all presentation requirements
Submitting an entry
Entries to the pre-judging aspect of this competition can be sent to consolarium@ltscotland.org.uk. A detailed submission is welcome but contestants must realise that any detailed submissions need to be summarised and delivered in the 10 minute pitch that they have to the Dragons. The closing date for submissions to the competition is Friday 11th September with the successful contestants being notified by Monday 14th September.
We ask that competition entries are submitted by a teacher who has been working with the pupils involved.
Travel arrangements
LTS will cover the cost of travel to and from SLF’09 for all the finalists.
Is there a prize?
Yes, more details to follow…
Tags: Consolarium, games design, SLF09
Categories: SLF09, games design
Derek RobertsonFebruary 27th, 2009
Earlier last week LTS was contacted by BBC Newsround and asked if we’d be able to accommodate a visit by them to a school that has been using Dr Kawashima’s Brain Training. Apparently they had picked up on an article in The Scotsman that was questioning the costs of such a venture and the suggestion that schools were being ‘urged to spend’ on games consoles. At short notice Fraserburgh South Park PS were able to offer a venue for the ‘shoot’ and it was all systems go and up to the Broch everyone headed!
The BBC crew arrive and duly made their way to the P.6 class who were to play the starring role. Fraserburgh South Park was one of the primary schools involved in our extended Kawashima trial that we carried out last summer. The school was, however, one of the control groups and after their go with the consoles and games they decided to allocate some of their own funds to purchase their own set of consoles and some games.
The BBC engagement was interesting. They spent a bit of time interviewing me and asked me to remember that I was speaking to a young audience, Now, I thought I would manage that quite well but it became quite difficult to distil what we have been trying to do into a quick soundbite for children’s TV. I was directed in some way to saying that using the game was fun and better than boring maths but I don’t believe that that’s what it is about. There’s so much more to this than having fun with a computer game. They eventually got something that they were happy with and then made their way to the class.
The eager Newsround stars of P.6 were very excited by the arrival of the BBC Newsround people and it must be said that each and every one of them conducted themselves in a manner that must have delighted their Headteacher. They were polite, friendly and very willing to talk openly about what they thought the use of games in the classroom meant for them. If the story about costs is what the BBC Newsround team were more focused on then I think they really missed the point. If you have a look at the clips on the Newsround website where the children are interviewed you can hear how much they think the intervention has helped them. Each response from the children was better then the previous one with one boy in particular talking about how the game has really helped him with his maths because he now feels much more confident and doesn’t feel that it’s such a struggle any more. Every time I hear comments such as this I smile. I have to ask Newsround a question though and it is was the decision to go on the costs issue the right one in terms of presenting this idea as an issue for debate to their audience? Shouldn’t they have been debating the efficacy of such an undertaking? I can’t help feeling that they may have missed an opportunity here to present the real issue to their audience.
Irrespective of whether the children were asked to look glum by the BBC people as they constructed their piece that talked about moving from old school pencil and paper (look glum please) to new school (games consoles and now smile) or if I was slightly disappointed about the focus of the piece the visit and subsequent coverage turned out to be another positive experience for Scottish children and further positive exposure of the work we are doing.
One last thing, the Campaign for Real Education person they rolled out this time talked about schools having money to burn, this being a crazy idea and that children need to do maths - well have a look at this. On my arrival at the school I was told about a boy who was able to do the x20 game in Dr Kawashima in 9 seconds! Yes 9 seconds!!! I had to see this for myself so they went and brought this ridiculously talented lad to me as I couldn’t believe he had bettered my best time of 10 seconds! Who did he think he was!
I watched him do it in 13 seconds but saw his profile and look for yourself…9 seconds:

Brilliant stuff young man! This is why we feel games have a place in school. We believe that our work in this paricular context has helped make it an aspiration for children to be as good as they can possibly be at mental maths,. How can anyone suggest, with such fundamental zeal, that this is a crazy idea?
Thanks to all in Aberdeenshire, Fraserburgh South Park and the BBC for a great day and for showcasing the innovative, yet informed, work with games and learning that we are willing to explore in Scotland.
Tags: Aberdeenshire, Consolarium, Dr Kawashima, games based learning
Categories: Aberdeenshire
Derek RobertsonJanuary 27th, 2009
I had the very great pleaseure of contributing to the Orkney Learning Festival that took place at Kirkwall GS in Oct 2008. This was a great occasion and it showed the excitement and passion for teaching and learning that there is in Orkney’s schools.
I met Joanna McLeod, a teacher from Firth PS, and she expressed an interest in getting involved in one of the projects that I was looking to start. This project involved the use of a game called Professor Layton and the Curious Village for the DS. I had twenty DSs and 20 copies of the game to give to a teacher to see what, if any, use and impact on learning that this game might have. I had mentioned the obvious links to problem solving that the game offers what with there being over 180 maths puzzles but I also talked about the opportunities for imaginative writing, animation, art and design and other curricular areas to be explored. If you look closely at the beautiful animations in the game then you might see a style that is redolent of Sylvain Chomet’s movie Belleville Rendevouz. Joanna, as it turned out, has an animation degree and trained in this area so she was very aware of his work and of the history of animation and she was keen to see what she could do in this area as a result of using Prof. Layton as the stimulus.
A few months later and a return trip to Orkney was organised. Yet again I was deighted to see how a teacher had used this device to great effect and how it had been used to enthuse and excite a class full of children. The main work that had been done with the game involved the planning, storyboarding, design and sharing of animations based on the theme of Winter. The children used the Custom Animation function within Powerpoint and they used this to great effect. What was particularly pleasing to see was the zany and original ideas that the children came up with. One movie was called, The Good, The Normal and The Hairy! Where they got that name I don’t know but it certainly caught my attention. Each group had a ‘puzzlemaster’ and their job was to ensure that there was some maths puzzles in the game so that when others played it they were faced with a challenge as well as enjoying the narrative of the story and the aesthetic of its design.
The children also talked most eloquently about the maths aspect of the project. They talked about how engaging with the puzzles in the context of the game was really motivating and how, if they couldn’t solve a prob lem, they would work with their peers to see if they could solve it together. One child even said that it felt like he was having ‘adventures in maths’! Now, as we found with our Dr Kawashima work (still digesting this interesting claim from France, although there is not much available to read as yet it seems), here is yet another games based learning scenario in which schoolchildren are saying it’s cool do and be good at maths. Again I ask, is this not what we want?
Hopefully I’ll get al the video footage edited (along with everything else that I have still to finish) and get it online soon.
One last thing…if you ever get the chance to go to Orkney then you must take it. I managed to visit Skara Brae, Maes Howe and the Ring of Brodgar prior to catching the flight home today. Have a look and see what you make of this beautiful and mysterious place…
Thanks to all in Orkney and at Firth PS for
Tags: Consolarium, Professor Layton
Categories: Orkney
Derek RobertsonNovember 15th, 2008
Endless Ocean for the Nintendo Wii was one of those games that immediately caught my eye. A wonderful world in which the player can become immersed in a rich, vibrant and somewhat hypnotically therapeutic underwater world. I’ve written about how I thought it might be used to drive learning before but my initial ideas have been put into place and extended beyond recognition by some really creative teachers.
Last week I went with Margaret Cassidy from Stirling Council to Cowie PS to see a teacher that was using Endless Ocean with her class:
Mrs Bullivant and her class of P.6 children treated me to an afternoon of sheer joy. I walked in to a class that had been turned into an underwater world that was awash with a tide of enthusiastic and industrious learnning.
- Streamers of various shades of blue were hung from two lines that criss-crossed the class.From these lines also hung starfish, sharks and other underwater creatures that the children had made.
- The Wii was hooked up to the whiteboard and the gameplay was integral to the learning.
- The children were divided into ‘dive teams’ and their ‘dive leader’ had to manage certain aspects of how the children worked together.
- Children were engaged with a teacher led leson that investigated buoyancy.
- Children were searching the web to find out more about some of the creatures that they discovered in the game.
- A spreadsheet activity detailing the range of creatures that they had discovered was in place.
- A shipwreck (created by the janitor) was sitting in the class. This helped drive much of the creative writing work.
- The children created treasure maps and were using these to look at grid references.
- Mermaids were created in art and design and very lifelike they were too!
- Reference books were in great demand when I was in the class and the initial stimulus of the game appeared to drive a real interest for what could be found in the complementary resource that was the book.
- Children actively encouraged to measure exactly how long 7 metres is as a result of finding out that that was how long a Great White Shark was.
This was just a wonderful visit and an example of what learning in class can be. Yes we need creative teachers to lead this but isn’t that what we are meant to be. The work that was in evidence in this class was delightful to witness and further cemented my ideas of the possibilities of sandbox games such as Endless Ocean.
Tags: Consolarium, Endless Ocean, games based learning, Wii
Categories: Stirling Council
Derek RobertsonSeptember 28th, 2008
I am delighted to see that Anna Rossvoll from Aberdeenshire Council has been selected as one of the three finalists for the Primary Practitioner award at this year’s Handheld Learning Conference in London. This is truly an accolade and excellent recognition of the work that Anna does. Anna has been a particulalry strong supporter of the work of the Consolarium does and in relation to the development of Glow in her authority. Her nomination entry included this description of her:
“We need leaders in education who are prepared to take informed risks, leaders who can see the relevance of new ideas and technologies but who can embed them in sound principles for teaching and learning, leaders who can build relationships with teachers in order to take new ideas and practice forward. Anna Rossvoll is an example of this. She has proved to be a particular creative and dynamic colleague of the Learning and Teaching Scotland’s Consolarium initiative. An initiative that aims to take games based learning forward. She has been very influential in supporting and promoting this work but also has her own ideas. She approached the Consolarium to ask if we would support an idea she had to put Nintendogs in a P.2 class. We teased this out and agreed to fund this initiative. Anna put the equipment in two schools and worked with the teachers to help plan what they might do. It must be said, and Anna will say this too, that both teachers who were involved in the project did all the work but without her initial idea, her passion for teaching, the relationships that she has built with teachers in Aberdeenshire this initiative would never have started. “
If you need reminded of the Nintendogs project that Anna has been nominated for then have a look at this link.
If you wish to vote for her then text ANNAROSSVOLL to : +447786203140
Good luck Anna.
The voting for this is by text message and if
Tags: Anna Rossvoll, Consolarium, HHL08, HHL2008
Categories: Aberdeenshire
Derek RobertsonSeptember 28th, 2008
To celebrate the impact that this work has had in Scottish schools and to test the ability of teachers and pupils alike we decided to have the Dr Kawashima (how fast can you do your sums) Challenge at this year’s Scottish Learning Festival? This event was supported by Nintendo and they kindly donated 30 DS plus games to us to offer as prizes in this competition. We asked the delegates at this years conference if they were the fastest sums expert in Scotland! We were unsure if teachers would avoid this because they might have felt a little compromised because they couldn’t quite remember things like 7 x 8 under pressure.
Over the course of both days the LTS stand was extremely busy with teachers undertaking the x20 challenge in the game in order to get on the leaderboard so that they had a chance of getting in the top eight that would compete at the Gamezone Challenge at the end of the day.
The final involved the top 8 teachers directly competing against each other in the x30 download challenge. The teachers that did compete did very very well and they contributed to a great session at the end of both days., The winners were:
- Wednesday: Steven Beattie, Dens Road PS, Dundee (15 DS plus games)
- Thursday: Vicky Mackenzie, Lairdsland PS, Kirkintilloch (15 DS plus games)
Well done to both winners and we hope that you enjoy and make good use of your newly acquired games/learning devices.
Tags: Consolarium, Nintendo, SLF08, SLF2008
Categories: Nintendo, SLF08
Derek RobertsonSeptember 25th, 2008
LTS Dr Kawashima Summary Report
As a result of a small scale intervention that we carried out in some classrooms last year we managed to fund an extended study to explore further the findings that we identified in relation to mental maths attainment and academic self-concept as a result of playing Dr Kawashima’s Brain Training for the Nintendo DS in the primary school.
As a result of this extended study, carried out by Learning and Teaching Scotland in partnership with the University of Dundee and HMIE, we now have some concrete evidence of learning gains that can be attributed to the use of a games console in the primary classroom. But it has also raised a series of questions in our minds; there is a lot more we need to learn…
Although our research does indicate significant gains by the Nintendo group we feel that two things are particularly important for those with an interest in Scottish education. The first is that even the control group children showed measurable improvements in performance; this reflects very well on hard-working Scottish class teachers. The second point is important when thinking about the implications of our findings: because of the research design, we can feel confident that these findings are likely to be typical of what we can realistically expect across the board in Scotland.
We attach a summary paper that gives an outline of what we have found. We intend to submit a fuller paper for full academic review hence the summary nature of the information that we are sharing with you. The results will be discussed and shared with a wider audience for the first time at the Scottish Learning Festival in Glasgow.
Tags: Consolarium, Derek Robertson, games based learning, LTS, Nintendo, SLF2008
Categories: Nintendo
Derek RobertsonSeptember 25th, 2008
Congratulations to David Whyte from Baldragon Academy in Dundee who yesterday swept all challengers aside to become the Scottish Schools Guitar Hero for 2008. Congratulations also to Craig Davidson, Shaun Caldwell and Lewis Bayne for making it to the semi-finals and for giving such a spirited and skilled performance at the Gamezone Challenge.
David thoroughly impressed the viewing delegates at the conference with his expertise at the game. Whilst playing the song: When We Were Young by The Killers he managed to hit a 500 note streak on expert level. Superb!!!
Thanks to all who supported this event by either participating over the course of the last month or by coming along to the venue to support the boys and to support the unusual addition of something like the Gamezone Challenge at an educational conference.
Thanks also to Microsoft and Nintendo for the donation of prizes for the competitions that we are running in the Gamezone Challenge.
Tags: Consolarium, Guitar Hero, LTS, SLF08, SLF2008
Categories: SLF08
Derek RobertsonSeptember 24th, 2008
As part of this year’s Consolarium inspired Gamezone Challenge at this year’s SLF we have the DR Kawashima Challenge: How fast can you do your sums? Delegates are invited to take the x20 challenge within this game and see if their score gets on the leaderboard! If a score features in the top eight by 3:30pm on the Wednesday or 2:30pm on the Thursday then the talented delegate will be invited to take part in the x30 download challenge to see if they are the fastest sums expert in Scotland! This title will come with 15, yes I said 15 Nintendo DS plus Dr Kawashima’s Brain Training for the DS.
Tags: Consolarium, LTS, SLF08, SLF2008
Categories: Glow, Nintendo, SLF08