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All posts in the ‘Glow’ Category

November 6th, 2010

Consolarium Toolbars and Glow URL Shortening Service

charlielove
Comments: 1 Comment Tags: Tags: , , , ,
 : Categories Consolarium, Glow

At the Consolarium, we often consider how to use new technologies to help learners and teachers.  We had an innovative idea to create toolbars to help users access content in Glow and elsewhere on the web such as the Consolarium YouTube Channel, LTScotland Online service etc.  The idea expanded, as you can see from the list below, and we’ve created the first release of the toolbars, which you can download  for Internet Explorer and Mozilla Firefox web browsers.  Our toolbar provides you with the following options:

  • Search Glow from the toolbar
  • Shorten long web links using the integrated Glo.li service
  • Access Consolarium, Glow and LTScotland online content
  • Remember your Glow username and password for quick login (Internet Explorer Only)

The Mozilla Firefox version can be installed from the web installer at http://www.glo.li/consolarium/toolbar/firefox/install.html

The Internet Explorer version can also be installed from the web at http://www.glo.li/Consolarium_webinstall/install.html.

If you would like to download an installer program, an optional dual installer for both toolbars is available at http://www.glo.li/consolarium/toolbar/ie/Consolarium.zip for Windows operating systems (XP and above).

Glo.li LogoThe Consolarium Team has also created a URL shortening service, similar to bit.ly, tinyurl and others, to shorten all those long urls for Glow services.  Using Glo.li you can shorten a long url such as https://portal.glowscotland.org.uk/establishments/nationalsite/Consolarium/default.aspx to http://glo.li/baErCw.

The Glo.li service is available as an integrated part of the Consolarium Toolbar, just click on the glo.li button and a short url for the current web page will appear in the toolbar.  You can then highlight and copy it.  You don’t have to install the toolbar to use glo.li, you can shorten long urls online at http://www.glo.li and you can also download this Web part for Glow which will automatically generate a short url for any Glow page it is imported into.

And if that wasn’t enough, if you have your own WordPress blog you can add the glo.li service to your blog to generate short urls to your posts.  Download glo.li for WordPress here.

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October 20th, 2010

Unity 3 Game Development

charlielove
Comments: none Tags: Tags: , , , , , , ,
 : Categories Consolarium, Glow, Nintendo, cross-curricular, games design

Unity 3 is a cross platform development environment (PC or Mac) which provides users with a set of tools to create games for PC, Mac, Wii, iOS devices (such as iPodTouch, iPhone and iPad) and Google’s Android Mobile operating system.  It’s a jack of all trades system and the core software is free for all to download and use.  This video shows just a few of the games that have already been created with Unity.

We’ve been spending some time at the Consolarium looking at Unity 3 and we’ve been very impressed with what is possible with the software.  The level of support available online from the Unity site and from the developer community (including the great game tutorial videos at 3DBuzz) is excellent and this wealth of quality resources can really support learners as they take their first steps with this software.

Our plans to support game design in the senior phase require quality tools which provide learners with opportunities to produce games similar to the ones they play.  Also, game design in the senior phase must build on the CfE experiences and outcomes and our work on game design at level 2/3 with Scratch and Kodu. Given the recent developments in game design qualifications, it is important that we look for and develop resources which support learners undertaking these new courses.  Unity provides a versatile platform which can help us achieve all of these things.

With practicalities in mind, Unity will run on a variety of computer systems including those which are getting a bit old.  It requires Windows XP Service Pack 2 OR Mac OS “Leopard” 10.5 as a minimum spec and a graphics card with a minimum of 64MBs (which should cover any graphics card made in the last  6/7 years).  Other demands on your computer system just depend on how complex your game project becomes.

One of the really great features that we hope to make use of is Unity 3′s ability to create browser based games which play from the web.  Have a look at blurst.com to see some of the great web based games created with Unity.  Jetpack Brontosaurus is my personal favourite.

Moving forward our plan is to make the best of these resources available in the Consolarium Game Design Glow Group and to develop further resources and support for schools which adopt Unity as a development platform.  Already in our Glow group are resources for Scratch, Kodu, Blender and Microsoft XNA Game Development.  There are also a number of background resources which deal with the game development process and were filmed at the Denki Studio in Dundee.

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May 12th, 2010

Kodu Training Responses and Next Steps

Brian Clark
Comments: none Tags: Tags: , , , , ,
 : Categories Added Value, Consolarium, Glow, cross-curricular, game based learning, games design

Last week, Charlie posted a summary of our 2 day Kodu training session with the Girvan Academy cluster schools.  We had 2 teachers from the secondary school, 12 from primary schoosl and 1 from the local authority.  After receiving some feedback on the event from the staff involved, I thought I’d share what we learned from what we hope will be the first of many Kodu training events.

During the 2 Days …

165535_finalWe decided to start the training getting the teachers to use the terrain building tools in order to familiarise themselves with the Kodu interface and the controller.  Trying to stay topical, we decided to model a volcano.  However, as Charlie previously mentioned, one of the key difficulties we found, was that a number of staff had never held an Xbox controller or played a 3d computer game.

As it turned out, many of the teachers involved did find the 3D world difficult to navigate/play in.  Just too much movement on the screen for them to deal with.  While they all agreed that this wouldn’t be an issue for pupils as they are’ 3D native’, we needed to address this.  So, Charlie and I changed track slightly and decided to focus on static world games.

By setting the camera position to fixed, we took the teachers through building games based on the classics such as Frogger and Space Invaders.  This technique allowed the teachers to build worlds without that initial disorientation they experienced with the camera set to free mode.  This allowed the teachers to focus more on game functionality and scripting.

fixed

It seemed obvious to then move to the Fixed Offset camera mode where the camera angle tracks the main game character; this allowed the teachers to engage a little more on the terrain building aspect of Kodu.  During this task we set about making side scrolling games in the classic Mario / Sonic style.

It should be at this point we moved to the full Free mode option and get the teachers to create fuller 3D worlds and utilise the scripting techniques they gained during the Space Invader/Mario-esque games.

As for scripting, using creatables and making paths – all of which Charlie and I thought might be too much for inexperienced teachers,  turned out to be one of the most rewarding aspects of the course.  With the free motion 3D issue dealt with, the attendees got stuck into the mechanics of the games they were making.

That being said, there were of course a number of teachers who were familiar with the 3D free scrolling games of the Xbox generation. Their experience in this genre of game allowed them to carry out most of the tasks with little or no difficulty and illustrated the need for strategies to deal with such a diverse set of learners such as this.  One welcome suggestion was that we should have training days especially for primary school teachers and secondary school teachers (in particular secondary Computing teachers)

What Did We Learn?

So, what have we learned from our initial 2 training days when dealing with non experienced gamers?

  1. Allow teachers to play in pre build Kodu world to get used, or indeed see what types of games Kodu can be used to make.
  2. Create simple games using the Fixed camera position – little terrain building and simple scripting.
  3. Move on to Fixed Offset mode and create side scrolling games, increasing the amount of terrain building
  4. Turn on Free mode on the camera settings to create full 3D games.
  5. When dealing with diverse groups, it is probably best to have separate training events.

Next Steps

Both Charlie and I will be out to visit and support the implementation on Kodu in this cluster and continue to feedback to you here and within GLOW, with a particular focus of Curriculum for Excellence.  Within GLOW we will encourage the teachers involved will contribute to discussions, lesson ideas and resources over the next few months for all of us to use.

On the whole, it was a very rewarding couple of days, and those that attended gave really useful feedback  in relation to their pupils learning experiences and curriculum for excellence, as well as how we can refine this training process.  I will leave you with a few of thoughts from some of the teachers that attended our course.

I would like to give Kudo a go as soon as possible, it would certainly answer the outcome of making a game, also I can see it cross curricular potential. I found the course worthwhile and it opened up my brain to a different type of learning. The kids will love it.

I’d really like to develop the use of Kodu and link it with literacy as a school project.

Kodu is a wonderful tool to use in class and pupils would be highly motivated to learn how to make games.  Training days were useful to show teachers what is available and how it can be used with pupils.

I think Kodu is a great tool and well worth doing with the P7s. Whether I could call myself capable to teach it after only two days is debatable. Possibly access to a helpdesk via e-mail or some such would be good as I fear a lot of problems may crop up of which I won’t know the answers.

I did learn a great deal from the two days as well as it being inspirational. I would also like to thank the presenters for their patience and hard work. They made it fun to learn. I will definitely use Kodu in Dailly Primary

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February 26th, 2010

Digital Games Design Competition @ SLF10

Brian Clark
Comments: 5 Comments » Tags: Tags: , , , ,
 : Categories Consolarium, Glow, SLF10, cross-curricular, games design

Fancy yourself as a Games Designer?

character silouettes

Do you think Sonic is super?

Do you marvel at Mario?

Are you crazy about Crash?

Love Lara?

Fancy yourself as a games designer?  Now is your chance to design, create and market your own computer game with great characters and compelling storylines.  Your game only has to meet two criteria for your chance to win some great prizes.

  1. It should be an adventure/platform/puzzle game with a story behind it.
  2. The player should be able to control a character and solve a puzzle or collect items to progress to the next level / complete the game.

If you are a pupil at a school in Scotland then you can enter your game in one of four categories:

  1. Primary Individual
  2. Primary Group
  3. Secondary Individual
  4. Secondary Group

Check out some examples and find out more by watching this video.

You can download the high quality mp4 here, or an iPod mp4 here.

When designing and creating your game, and think about

  • characters and background that will be used in the game
  • music and sound effects to be used in the game
  • levels / progression through the game

Use any game creation tool to build your game.  For example 2DIY, Scratch, Kodu, Game Maker, SimsCarnival, Greenfoot, Flash, Net Radiant, Unreal Development Kit, Microsoft XNA or any other appropriate platform

Send us the complete game in an email, or a link or on CD/DVD.  Make sure you let us know what software you used.

Need some help to get started?

Consolarium Development Officers, Charlie Love and Brian Clark, are available to offer you some assistance.  They can be contacted via email (c.love@ltscotland.org.uk and b.clark@LTScotland.org.uk ).

The Final

Successful finalists will be invited to attend the Scottish Learning Festival on the 22nd/23rd September to present their game to a panel of Game Developers and Industry Specialists.  A number of great prizes will also be on offer including a tour of the studio at game developers, Denki.

The closing date for all entries is Friday 3rd September 2010

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February 24th, 2010

Consolarium Podcast 5: Samba de Amigo inspired learning

Derek Robertson
Comments: 9 Comments » Tags: Tags: , , , , , , ,
 : Categories Aberdeenshire, Added Value, Glow, Literacy, Nintendo, game based learning, podcast, writing

The latest edition of the Consolarium podcast is now available. You can subscribe to the podcast from itunes via this link or listen to it via the embedded player.

Super samba inspired learning in schools!

This edition of the Consolarium podcast is solely dedicated to a project that came to an end just before Christmas 2009. Meldrum PS and Slains PS in Aberdeesnhire had been working with the game Samba de Amigo for the Nintendo Wii. When this game first came out the team at the Consolarium thought that this would have great potential in schools and so it was duly purchased. Here’s what it looks like:

OK, I think that after that clip you may be asking, “How on earth can a game that requires the player to shake out samba rhythms help children learn?” Well it most certainly has. What has been going on?

Samba de Amigo inspires ‘relevant and engaging learning’

The methodology that the Consolarium invariably employs in our approach to game based learning involves the computer game being used as the central ‘contextual hub’ about which learning can be situated. We have used this approach with many of our previous projects and it has proved to be a successful methodology. The teachers involved in this project worked together to create a collaborative story that focused on a rags to riches tale about a favela dwelling samba musician who made it to the big time. Accompanying this came the story of a plane, that was carrying the newly created Samba music superstar, crashing in the Amazon jungle and the associated learning about that. Here is some of the children’s work. Here is a news report of that event:

Some people may still be of the opinion that the idea of game based learning is something that does not sit with what school should be about but we would argue that game based learning, if used appropriately, can excite, challenge and create relevant and appealing contexts for learners. Just look at how writing has been developed here”

  • The children created their own samba stars and wrote a biographies about them. Have a read of one these: The life of Angelo de Rimosto (biography)
  • The children were inspired to carry out research about the Amazon Rainforest as a result of the “plane crash’ scenario and other ways in which the teachers had created the settings in which intrinsic motivation to explore the topic. Have a read of this piece of writing: The Amazon Rainforest
  • The children from both schools used Glow to begin to explore how they could work together on story start project. Here is the beginnings of their efforts: Trible Troubles Chapters 1, 2 and 3 If you would like to find out more about how Glow was used then join their Samba de Amigo Glow group.
  • The children also used Crazy Talk to great effect to bring their writing to life. Here we see how writing about an imaginary Amazonian rainforest creature can be enhanced by this simple piece of technology:

If you take the time to listen to the podcast about the Samba de Amigo project then you’ll here us talking to a pupil about his experience. If we could have written a script for a pupil to read out about the benefits of game based learning then what he said (without coaching or prompting we may add) would have been what we would have said. He talks about his learning connecting up, about it being exciting and active and how he will rmember this project. Great stuff from him. Here is a brief clip of some boys  actively involved in the project and warming up for their Samba music creation lesson.

Hopefully the podcast and this brief blogpost will give you a flavour of just how good this GBL project was. A fuller account of what was done and how this GBL context impacted on learning will be released in the near future. In the meantime can we just say thanks to all at Meldrum PS and Slains PS for working with us on this project.

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February 21st, 2010

SLF10 MarioKart Challenge

bmclaren
Comments: none Tags: Tags: , , ,
 : Categories Added Value, Consolarium, Games we have, Glow, Multi-player games, SLF10, cross-curricular, game based learning

Mario Kart Competition @ SLF10

Calling all Jenson Button and Lewis Hamiltons of the future.

Would you like to race head to head, in front of a live audience and win the title of

SLF10 MarioKarter Champion ?

This year at SLF10 there will be a Mario Kart Grand Prix for Primary and Secondary pupils.  In order to qualify you must be in the top 4 verified time trial times.

Teachers must submit a photo of a pupil’s verified Time Trial time. These times will be logged on a leader board held on the Consolarium Glow Group and blog so you can track your position against the whole of Scotland. The four fastest primary pupils and fourmario copy_with_reflection fastest secondary pupils will be invited, with  school representatives, to compete in a live race final at SLF10.  In order to submit a qualifying time you must run your time trial according to the criteria below.

The character must be MARIO
The circuit must be MARIO CIRCUIT
The Kart must be STANDARD KART

A picture of the complete time trial showing character, kart and time should be forwarded to b.mclaren@ltscotland.org.uk

The four fastest pupils from each sector will then race head to head in the

50cc Mushroom Cup Grand Prix

in front of a live audience at SLF10.

The driver with the most amount of points at the end of the Grand Prix will be the winner and crowned Mario Kart Champion SLF10 and win a Wii and copy of Mario Kart for their school.

The closing date for verified Time Trial times is September  3rd 2010.  Qualifiers will be contacted after this date.

Have you thought about using MarioKart in your class as a contextual hub or topic?  Check out the Consolarium Glow Group for ideas on how you might do this.  You might also want to think about how you might use MarioKart in subject specific lessons also.  Share your thoughts on the Discussion Board at the Wii, Mario Kart section of the Consolarium Glow Group.

We also have a small number of MarioKart kits (console, software and controllers) available on loan until SLF10.  If you are interested in receiving one on loan send us a summary of how you would use it and what you feel the impact would be upon your pupils. Our team will get together and examine all bids and decide upon the lucky applicants.  Please send bids to b.mcmlaren@ltscotland.org.uk and ensure all bids are with us by Monday March 8th.

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February 17th, 2010

Onwards and upwards

bmclaren
Comments: none Tags: Tags: , , ,
 : Categories Consolarium, Consolarium visits, Dundee City, Glow

stamp_rounded_cornersQuite a lot of big projects going on at the moment, so a lot to juggle and loads of very interesting, positive findings coming out of the work being undertaken.  Our MangaHigh pilot will be coming to end within the next few weeks. We will then have some data to examine and measure the impact of it’s use across a number of secondary schools in Glasgow and Edinburgh.  Should be really interesting.  Great to see Cleveden, Lochend, Knightswood and Jordanhill in the top ten scorers for this round and well done to Jordanhill, Lourdes and Cleveden who are also in the all time top ten league.

I am heading back up to Highland to visit schools in Castletown, Dornoch and Alvie who along with Dingwall Primary have been undertaking GBL topics using a range of games as part of the Highland Literacy Project.  Initial reports are very positive and I am very much looking forward to getting reacquainted with the children and schools over the next week or two.  Hear some of the initial thoughts from Dingwall and Alvie below

Dingwall Nintendogs

Alvie Primary African Safari

This week will also see me delivering to a range of Dundee City teachers at a CPD event run by Louise Henderson and the team from Dundee City (check the Glow Group for links to the work they have been undertaking) and then Brian Clark and Myself are heading to Dundee University to show a range of students the kinds of experiences GBL can offer.

As an aside I have also undertaken my Glow mentor training so hopefully the Consolarium Glow Group will continue to improve.  Why don’t you check it out and get yourself involved in some of the conversations or start one of your own.

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January 19th, 2010

Get Involved!

bmclaren
Comments: 1 Comment Tags: Tags: , ,
 : Categories Added Value, Clackmannanshire, Consolarium, Glow, South Lanarkshire

glow logoA  busy time over the last week or so since my last post.  As Ollie mentioned in a previous post I have been toiling away updating our Consolarium Glow Group.  In the past this group hasn’t been as successful as we had hoped and it was beginning to get a bit tired looking.  I have tried to restructure the way the group works so that you can more easily navigate your way around and find interesting and useful resources.  It is still very much a work in progress and you should see it develop over the coming weeks and months particularly with the addition of the Games Design section which will be forming a large part of the work of the Consolarium in 2010.  (I am sure that you are going to hear some very interesting things from Brian Clark in the not too distant future about this…)

In order for the Glow Group to be as successful as possible though we really need community involvement.  There is so much good practice going on in schools all over Scotland that should be shared and celebrated and Glow will provide an ideal vehicle for this.  Join in the discussions, add your own paperwork and weblinks and encourage others to do the same.  Let us know what you think about the group, about GBL in general and perhaps some topics you would like to see covered in a Glowmeet.

Other things on the go this week include a visit to Lourdes Secondary to see them using MangaHigh and hearing what staff and pupils think of it and if you follow me on Twitter (@BrianMcL) you will know that I was in Park Primary in Alloa watching some wonderful children drum their African rhythms with an energy and enthusiasm that would have made a Masai warrior proud.  I’ll be heading off to Fairview school in Perth and Loch and Calderwood Primaries in South Lanarkshire to discuss the use of GBL as well as a million other things including the next humiliation of the Wii fit weight loss challenge (I am away now to start looking out my lightest clothes to wear for the next weigh in!)

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December 8th, 2009

Living on an Island.

bmclaren
Comments: 3 Comments » Tags: Tags: , , , , , ,
 : Categories Added Value, Consolarium visits, Games we have, Glow, Literacy, Nintendo, game based learning, writing

“No man is an island”

John Donne espoused that we are all connected and I think that we are all the better for it.  Having connections whether familial, social or professional enriches all that we do and extends, supports and challenges us.

I have been thinking recently about the way my learning has changed now that I am no longer in a school setting and how much I relied on the people in my school staff to bounce ideas off, to rant to, to use the experience of and to laugh with.  Now that I no longer have a physical staffroom to use I have found myself using the skills and knowledge of a different set of people in a very different way.  I have a virtual staffroom, open 24hrs a day containing a set of people from all over the world, with a huge array of skills and experience which I can tap into, and who generously share their learning.  I use Twitter.  There, I’ve said it and it doesn’t make me a bad person!

One of the first people I was in contact with in my very early days of twitter was Caroline Breyley, the headteacher of Burravoe Primary School on the Island of Yell, the second largest of the Shetland Isles. 

 She and her class were considering the use of Wild Earth: African Safari for the Wii and wondered if it would be a worthwhile context for learning.  Through the work they have shared with me it is clear that they have been involved in a very engaging, motivating and successful piece of learning.   I had the great privilege of meeting the children online at the tail end of last week.  We set up a Glowmeet and through the use of this technology children over 400 miles away, including at least one flight and a ferry, could share the fantastic work they had done with me in real time and get immediate feedback.  Go and visit the Burravoe Primary School blog, read about life in their school and read the “Brilliant Story” by Charlotte in  p3.

Through the use of technology available to those in Scottish Education our children have access to an immediate national audience for their work, Glow groups, glow meet, CANVAS and a host of blogs allow our children the opportunity to share their work and receive feedback .  We should all be sharing our practice and seeking feedback on the work we do and providing constructive feedback on the work of others. We cannot afford to be islands.

 

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May 29th, 2009

Games-based learning galore at Lairdsland Primary School, East Dunbartonshire!

kaplin
Comments: 1 Comment Tags: Tags: ,
 : Categories Consolarium, East Dunbartonshire, Glow

A day this week at Lairdsland Primary School surrounded by engaged and motivated children and creative and enthusiastic teachers was a real privilege and a pleasure.

I had been invited to visit Fiona Angus and her P4/5 class who have been using the Nintendo Wii game Endless Ocean as a contextual hub for cross curricular learning.  Endless Ocean is a game in which the player explores the ocean and swims on a coral reef, interacting with a huge variety of sea creatures. 

The children have been keeping diving diaries about what they find whilst exploring the ocean in the game, producing tourist guides, creating newspaper reports about discoveries on the reef,  researching the animals they find, exploring many different media in art and design in producing art work of different kinds of marine animals and inventing their own exotic sea creatures.  During my visit, we brought some of these creatures to life using CrazyTalk which allows a digital image to be animated and a voice added.  The children were keen to share their writing with each other in this way (even those who were usually quiet and reserved!) and had been rehearsing some great accents!  What wonderful ideas they had for their creatures and what fun!  Children are bringing things in from home connected to what they are doing in school and are keen to continue with their activities even when the bell rings for break time or lunch time! 

Fiona is using the Endless Ocean project as a starting point for a study of Australia and the children hope to have the opportunity to ask questions and to exchange ideas with visitors from Australia next month.  Endless Ocean has already proved to be a great resource for creating a rich context for learning and has done it again at Lairdsland.

I also had a chance to talk to Vicky Mackenzie and Fiona Morrison about their Guitar Hero World Tour project currently running in P7 and P6/7.  They have replicated a lot of what has been highlighted as good practice with this resource but this year the topic has the title ‘Making it BIG in the USA’.  The idea is that the children are members of a successful UK band and they are now trying to break into the American market.  The children are going on a tour of America and are responsible for budgeting and managing their own tour.

The children have their ‘Making it BIG in the USA’ glow group. This group contains these sections:

Notice board - used to target news such as promotions on hotel rooms, deadlines for budgets etc
Classified Ads - this will be used to advertise for staff (such as security) and will also be used to advertise band merchandise (which they have designed), to raise funds.
Band Banter - this is a discussion page where the class teachers will set questions that the children must respond to in the style of their band.
Useful Websites - this has been categorised into Travel,  Accommodation,  Restaurant and  General Websites.  The children will use these when booking their flights to the USA and between states, finding appropriate places to stay etc.
Band Budgets - this is for the children to store their Band Budgets. These are excel spreadsheets that the children are creating throughout the topic. They will keep a record of everything that they have spent and earned.  At the end of the topic the band with the most money in their account will be awarded a prize. A good way to use the context for learning about currency conversion and financial education and a great way to use Glow!

My last stop was the P3/4 classroom where class teacher, Catriona Calvert, is using Nintendo’s Cooking Mama World Kitchen as a starting point for another interdisciplinary project.  I was shown the chefs’ hats that the children have made and the instructions that they wrote for that process. They have researched countries and have made fact files, they have written menus and are in the process of setting up a restaurant in the classroom for role play.  They have just completed a really successful enterprise project in which they wrote, produced and sold their own cookery book, selling over fifty copies on the first day!  I have been promised photographs and examples of the children’s work as the project develops which I can’t wait to see.  Well done Vicky and Catriona for spotting the potential of the game for classroom use!

What a great day! 

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Discover what can be achieved by applying ICT and games based learning to education; explore how you can develop it in your classroom.