Myst case study now published
October 2nd, 2007A new case study has just been published on the LTS Consolarium site. Looking at the use of the Myst game in schools in Aberdeenshire in Scotland it documents how the project began, how Tim Rylands helped with CPD and the impact on learning it has had in one school in particular. Have a look to see how paired writing tasks were initiated and how it has motivated reluctant writers to write
We’d love to hear from anyone else who is using this game so that they can tell us what their experience was.
(Guess I should watch the videos, but…)
Has this been used as a whole class resource on a whiteboard, or do children have their own work station?
How much do you end up getting into the game? Do you start forgetting about the writing and end up solving puzzles? (if so, is that a bad thing?)
This has generally be used as a whole class resource, projecting onto a whiteboard. We found it difficult to drive the game by touching an interactive whiteboard, using a mobile mouse has been far more effective. There is an element of getting into the game, but with walkthroughs, cheats guides and saved games a context can be instantly opened, keeping the focus on the writing. Have a look at Tim Rylands blog, I dip in for inspiration regularly. There was a recent entry about the spiral staircase which was used during the lesson shown in the Myst case study.